lsnes/ui/config/config.cpp

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2013-05-03 17:47:34 +03:00
#include "../base.hpp"
Config *config = 0;
Config::Config() {
attach(video.driver = "", "Video::Driver");
attach(video.depth = 24u, "Video::Depth");
attach(video.filter = "None", "Video::Filter");
attach(video.shader = "Blur", "Video::Shader");
attach(video.synchronize = true, "Video::Synchronize");
attach(video.correctAspectRatio = true, "Video::CorrectAspectRatio");
attach(video.maskOverscan = false, "Video::MaskOverscan");
attach(video.maskOverscanHorizontal = 8, "Video::MaskOverscanHorizontal");
attach(video.maskOverscanVertical = 8, "Video::MaskOverscanVertical");
attach(video.brightness = 100, "Video::Brightness");
attach(video.contrast = 100, "Video::Contrast");
attach(video.gamma = 50, "Video::Gamma");
attach(video.fullScreenMode = 0, "Video::FullScreenMode");
attach(video.startFullScreen = false, "Video::StartFullScreen");
attach(video.compositionMode = 0, "Video::CompositionMode");
attach(audio.driver = "", "Audio::Driver");
attach(audio.synchronize = true, "Audio::Synchronize");
attach(audio.mute = false, "Audio::Mute");
attach(audio.volume = 100, "Audio::Volume");
attach(audio.latency = 60, "Audio::Latency");
attach(audio.resampler = "sinc", "Audio::Resampler");
attach(audio.frequency = 48000, "Audio::Frequency::Native");
attach(audio.frequencyNES = 1789772, "Audio::Frequency::NES");
attach(audio.frequencySNES = 32000, "Audio::Frequency::SNES");
attach(audio.frequencyGameBoy = 4194304, "Audio::Frequency::GameBoy");
attach(input.driver = "", "Input::Driver");
attach(input.focusPolicy = 1, "Input::FocusPolicy");
attach(path.bios.satellaview = "", "Path::BIOS::Satellaview");
attach(path.bios.sufamiTurbo = "", "Path::BIOS::SufamiTurbo");
attach(path.bios.superGameBoy = "", "Path::BIOS::SuperGameBoy");
attach(nes.controllerPort1Device = 1, "NES::Controller::Port1");
attach(nes.controllerPort2Device = 0, "NES::Controller::Port2");
attach(snes.controllerPort1Device = 1, "SNES::Controller::Port1");
attach(snes.controllerPort2Device = 0, "SNES::Controller::Port2");
load(application->path("settings.cfg"));
save(application->path("settings.cfg"));
}
Config::~Config() {
save(application->path("settings.cfg"));
}