lsnes/generic/framerate.cpp

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#include "framerate.hpp"
#include <cstdlib>
#include "settings.hpp"
#include <string>
#include <sstream>
#include <iostream>
#include <stdexcept>
namespace
{
double nominal_rate = 60;
double fps_value = 0;
const double exp_factor = 0.97;
uint64_t last_frame_msec = 0;
bool last_frame_msec_valid = false;
bool target_nominal = true;
double target_fps = 60;
bool target_infinite = false;
uint64_t wait_duration = 0;
struct setting_targetfps : public setting
{
setting_targetfps() throw(std::bad_alloc)
: setting("targetfps")
{
}
void blank() throw(std::bad_alloc, std::runtime_error)
{
target_nominal = true;
target_infinite = false;
target_fps = nominal_rate;
}
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bool is_set() throw()
{
return !target_nominal;
}
virtual void set(const std::string& value) throw(std::bad_alloc, std::runtime_error)
{
double tmp;
const char* s;
char* e;
if(value == "infinite") {
target_infinite = true;
target_nominal = false;
return;
}
s = value.c_str();
tmp = strtod(s, &e);
if(*e)
throw std::runtime_error("Invalid frame rate");
if(tmp < 0.001)
throw std::runtime_error("Target frame rate must be at least 0.001fps");
target_fps = tmp;
target_infinite = false;
target_nominal = false;
}
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virtual std::string get() throw(std::bad_alloc)
{
if(target_nominal)
return "";
else {
std::ostringstream o;
o << target_fps;
return o.str();
}
}
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} targetfps;
}
void set_nominal_framerate(double fps) throw()
{
nominal_rate = fps;
if(target_nominal) {
target_fps = nominal_rate;
target_infinite = false;
}
}
double get_framerate() throw()
{
return fps_value;
}
void ack_frame_tick(uint64_t msec) throw()
{
if(!last_frame_msec_valid) {
last_frame_msec = msec;
last_frame_msec_valid = true;
return;
}
uint64_t frame_msec = msec - last_frame_msec;
fps_value = exp_factor * fps_value + (1 - exp_factor) * (1000.0 / frame_msec);
last_frame_msec = msec;
}
uint64_t to_wait_frame(uint64_t msec) throw()
{
//Very simple algorithm. TODO: Make better one.
if(!last_frame_msec_valid || target_infinite)
return 0;
if(get_framerate() < target_fps && wait_duration > 0)
wait_duration--;
else if(get_framerate() > target_fps)
wait_duration++;
return wait_duration;
}