lsnes/lua/gui-rectangle.cpp

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2011-09-27 00:29:44 +03:00
#include "lua-int.hpp"
#include "render.hpp"
namespace
{
struct render_object_rectangle : public render_object
{
render_object_rectangle(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height,
premultiplied_color _outline, premultiplied_color _fill, uint32_t _thickness) throw()
: x(_x), y(_y), width(_width), height(_height), outline(_outline), fill(_fill),
thickness(_thickness) {}
~render_object_rectangle() throw() {}
void operator()(struct screen& scr) throw()
{
int32_t _x = x + scr.originx;
int32_t _y = y + scr.originy;
uint32_t xmin = 0;
uint32_t xmax = width;
if(_x < 0)
xmin = static_cast<uint32_t>(-_x);
if(xmin >= width)
return;
if(_x >= 0 && static_cast<uint32_t>(_x) >= scr.width)
return;
if(_x + width >= 0 && static_cast<uint32_t>(_x + width) >= scr.width)
xmax = static_cast<uint32_t>(scr.width - _x);
for(uint32_t i = 0; i < height; i++) {
int32_t _y2 = i + _y;
if(_y2 < 0 || _y2 >= scr.height)
continue;
uint16_t* rowbase = scr.rowptr(_y2) + (_x + xmin);
for(uint32_t j = xmin; j < xmax; j++) {
uint16_t& pix = rowbase[j - xmin];
if(i < thickness || j < thickness || i >= height - thickness ||
j >= width - thickness)
outline.apply(pix);
else
fill.apply(pix);
}
}
}
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private:
int32_t x;
int32_t y;
uint32_t width;
uint32_t height;
premultiplied_color outline;
premultiplied_color fill;
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uint32_t thickness;
};
function_ptr_luafun gui_rectangle("gui.rectangle", [](lua_State* LS, const std::string& fname) -> int {
if(!lua_render_ctx)
return 0;
uint16_t outline = 0x7FFFU;
uint8_t outlinealpha = 32;
uint16_t fill = 0;
uint8_t fillalpha = 0;
uint32_t thickness = 1;
int32_t x = get_numeric_argument<int32_t>(LS, 1, fname.c_str());
int32_t y = get_numeric_argument<int32_t>(LS, 2, fname.c_str());
uint32_t width = get_numeric_argument<uint32_t>(LS, 3, fname.c_str());
uint32_t height = get_numeric_argument<uint32_t>(LS, 4, fname.c_str());
get_numeric_argument<uint32_t>(LS, 5, thickness, fname.c_str());
get_numeric_argument<uint16_t>(LS, 6, outline, fname.c_str());
get_numeric_argument<uint8_t>(LS, 7, outlinealpha, fname.c_str());
get_numeric_argument<uint16_t>(LS, 8, fill, fname.c_str());
get_numeric_argument<uint8_t>(LS, 9, fillalpha, fname.c_str());
premultiplied_color poutline(outline, outlinealpha);
premultiplied_color pfill(fill, fillalpha);
lua_render_ctx->queue->add(*new render_object_rectangle(x, y, width, height, poutline, pfill,
thickness));
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return 0;
});
}