lsnes/include/core/framerate.hpp

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#ifndef _framerate__hpp__included__
#define _framerate__hpp__included__
#include <cstdint>
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#include "library/threads.hpp"
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#define FRAMERATE_HISTORY_FRAMES 10
/**
* Framerate regulator.
*/
class framerate_regulator
{
public:
framerate_regulator();
/**
* Set the target speed multiplier.
*
* Parameter multiplier: The multiplier target. May be INFINITE.
*/
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void set_speed_multiplier(double multiplier) throw();
/**
* Get the target speed multiplier.
*
* Returns: The multiplier. May be INFINITE.
*/
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double get_speed_multiplier() throw();
/**
* Sets the nominal frame rate. Framerate limiting tries to maintain the nominal framerate when there is no other
* explict framerate to maintain.
*/
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void set_nominal_framerate(double fps) throw();
/**
* Returns the current realized framerate multiplier.
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*
* returns: The framerate multiplier the system is currently archiving.
*/
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double get_realized_multiplier() throw();
/**
* Freeze time.
*
* Parameter usec: Current time in microseconds.
*/
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void freeze_time(uint64_t usec);
/**
* Unfreeze time.
*
* Parameter usec: Current time in microseconds.
*/
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void unfreeze_time(uint64_t usec);
/**
* Acknowledge frame start for timing purposes. If time is frozen, it is automatically unfrozen.
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*
* parameter usec: Current time (relative to some unknown epoch) in microseconds.
*/
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void ack_frame_tick(uint64_t usec) throw();
/**
* Computes the number of microseconds to wait for next frame.
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*
* parameter usec: Current time (relative to some unknown epoch) in microseconds.
* returns: Number of more microseconds to wait.
*/
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uint64_t to_wait_frame(uint64_t usec) throw();
/**
* Return microsecond-resolution time since unix epoch.
*/
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static uint64_t get_utime();
/**
* Wait specified number of microseconds.
*/
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void wait_usec(uint64_t usec);
/**
* Turbo flag.
*/
bool turboed;
private:
uint64_t get_time(uint64_t curtime, bool update);
double get_realized_fps();
void add_frame(uint64_t linear_time);
std::pair<bool, double> read_fps();
uint64_t last_time_update;
uint64_t time_at_last_update;
bool time_frozen;
uint64_t frame_number;
uint64_t frame_start_times[FRAMERATE_HISTORY_FRAMES];
//Framerate.
double nominal_framerate;
double multiplier_framerate;
threads::lock framerate_lock;
};
#endif