lsnes/mainloop.hpp

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#ifndef _mainloop__hpp__included__
#define _mainloop__hpp__included__
#include "window.hpp"
#include "rom.hpp"
#include "moviefile.hpp"
#include "movie.hpp"
/**
* \brief Emulator main loop.
*/
void main_loop(window* _win, struct loaded_rom& rom, struct moviefile& settings) throw(std::bad_alloc,
std::runtime_error);
std::vector<char>& get_host_memory();
movie& get_movie();
#endif