lsnes/src/core/controllerframe.cpp

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#include "core/controller.hpp"
#include "core/controllerframe.hpp"
#include "core/dispatch.hpp"
#include "core/misc.hpp"
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#include "core/moviedata.hpp"
#include "interface/romtype.hpp"
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#include <cstdio>
#include <iostream>
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void update_movie_state();
namespace
{
port_type_set dummytypes;
}
controller_state::controller_state() throw()
{
types = &dummytypes;
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tasinput_enaged = false;
}
std::pair<int,int> controller_state::lcid_to_pcid(unsigned lcid) throw()
{
if(lcid >= types->number_of_controllers())
return std::make_pair(-1, -1);
auto k = types->lcid_to_pcid(lcid);
return std::make_pair(k.first, k.second);
}
std::pair<int, int> controller_state::legacy_pcid_to_pair(unsigned pcid) throw()
{
if(pcid >= types->number_of_legacy_pcids())
return std::make_pair(-1, -1);
auto k = types->legacy_pcid_to_pair(pcid);
return std::make_pair(k.first, k.second);
}
controller_frame controller_state::get(uint64_t framenum) throw()
{
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controller_frame tmp = _input ^ _framehold ^ _autohold;
for(auto i : _autofire)
if(i.second.eval_at(framenum))
tmp.axis2(i.first, tmp.axis2(i.first) ^ 1);
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if(tasinput_enaged)
for(auto i : _tasinput) {
if(i.second.mode == 0 && i.second.state)
tmp.axis2(i.first, tmp.axis2(i.first) ^ 1);
else if(i.second.mode == 1)
tmp.axis2(i.first, i.second.state);
}
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apply_macro(tmp);
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return tmp;
}
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void controller_state::analog(unsigned port, unsigned controller, unsigned control, short x) throw()
{
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_input.axis3(port, controller, control, x);
}
void controller_state::autohold2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw()
{
_autohold.axis3(port, controller, pbid, newstate ? 1 : 0);
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notify_autohold_update(port, controller, pbid, newstate);
}
bool controller_state::autohold2(unsigned port, unsigned controller, unsigned pbid) throw()
{
return (_autohold.axis3(port, controller, pbid) != 0);
}
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void controller_state::autofire2(unsigned port, unsigned controller, unsigned pbid, unsigned duty, unsigned cyclelen)
throw()
{
unsigned idx = _input.porttypes().triple_to_index(port, controller, pbid);
if(duty) {
_autofire[idx].first_frame = movb.get_movie().get_current_frame();
_autofire[idx].duty = duty;
_autofire[idx].cyclelen = cyclelen;
} else
_autofire.erase(idx);
}
std::pair<unsigned, unsigned> controller_state::autofire2(unsigned port, unsigned controller, unsigned pbid) throw()
{
unsigned idx = _input.porttypes().triple_to_index(port, controller, pbid);
if(!_autofire.count(idx))
return std::make_pair(0, 1);
else
return std::make_pair(_autofire[idx].duty, _autofire[idx].cyclelen);
}
bool controller_state::autofire_info::eval_at(uint64_t frame)
{
if(frame < first_frame) {
uint64_t diff = first_frame - frame;
frame += ((diff / cyclelen) + 1) * cyclelen;
}
uint64_t diff2 = frame - first_frame;
return frame % cyclelen < duty;
}
void controller_state::reset_framehold() throw()
{
_framehold = _framehold.blank_frame();
}
void controller_state::framehold2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw()
{
_framehold.axis3(port, controller, pbid, newstate ? 1 : 0);
}
bool controller_state::framehold2(unsigned port, unsigned controller, unsigned pbid) throw()
{
return (_framehold.axis3(port, controller, pbid) != 0);
}
void controller_state::button2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw()
{
_input.axis3(port, controller, pbid, newstate ? 1 : 0);
}
bool controller_state::button2(unsigned port, unsigned controller, unsigned pbid) throw()
{
return (_input.axis3(port, controller, pbid) != 0);
}
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void controller_state::tasinput(unsigned port, unsigned controller, unsigned pbid, int16_t state) throw()
{
unsigned idx = _input.porttypes().triple_to_index(port, controller, pbid);
if(!_tasinput.count(idx))
_tasinput[idx].mode = 0; //Just to be sure.
_tasinput[idx].state = state;
}
int16_t controller_state::tasinput(unsigned port, unsigned controller, unsigned pbid) throw()
{
unsigned idx = _input.porttypes().triple_to_index(port, controller, pbid);
return _tasinput.count(idx) ? _tasinput[idx].state : 0;
}
void controller_state::tasinput_enable(bool enabled)
{
tasinput_enaged = enabled;
}
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void reread_active_buttons();
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void controller_state::reread_tasinput_mode(const port_type_set& ptype)
{
unsigned indices = ptype.indices();
_tasinput.clear();
for(unsigned i = 0; i < indices; i++) {
auto t = ptype.index_to_triple(i);
if(!t.valid)
continue;
//See what the heck that is...
const port_type& pt = ptype.port_type(t.port);
const port_controller_set& pci = *(pt.controller_info);
if(pci.controllers.size() <= t.controller)
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continue;
const port_controller& pc = pci.controllers[t.controller];
if(pc.buttons.size() <= t.control)
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continue;
const port_controller_button& pcb = pc.buttons[t.control];
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if(pcb.shadow)
continue;
if(pcb.type == port_controller_button::TYPE_BUTTON)
_tasinput[i].mode = 0;
else
_tasinput[i].mode = 1;
_tasinput[i].state = 0;
}
}
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void controller_state::set_ports(const port_type_set& ptype) throw(std::runtime_error)
{
const port_type_set* oldtype = types;
types = &ptype;
if(oldtype != types) {
_input.set_types(ptype);
_autohold.set_types(ptype);
_committed.set_types(ptype);
_framehold.set_types(ptype);
//The old autofire pattern no longer applies.
_autofire.clear();
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reread_tasinput_mode(ptype);
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_autohold = _autohold.blank_frame();
}
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reread_active_buttons();
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notify_autohold_reconfigure();
}
controller_frame controller_state::get_blank() throw()
{
return _input.blank_frame();
}
controller_frame controller_state::get_committed() throw()
{
return _committed;
}
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void controller_state::commit(controller_frame controls) throw()
{
_committed = controls;
}
bool controller_state::is_present(unsigned port, unsigned controller) throw()
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{
return _input.is_present(port, controller);
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}
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void controller_state::erase_macro(const std::string& macro)
{
{
umutex_class h(macro_lock);
if(!all_macros.count(macro))
return;
auto m = &all_macros[macro];
for(auto i = active_macros.begin(); i != active_macros.end(); i++) {
if(i->second == m) {
active_macros.erase(i);
break;
}
}
all_macros.erase(macro);
project_info* p = project_get();
if(p) {
p->macros.erase(macro);
project_flush(p);
}
}
load_macros(*this);
}
std::set<std::string> controller_state::enumerate_macro()
{
umutex_class h(macro_lock);
std::set<std::string> r;
for(auto i : all_macros)
r.insert(i.first);
return r;
}
controller_macro& controller_state::get_macro(const std::string& macro)
{
umutex_class h(macro_lock);
if(!all_macros.count(macro))
throw std::runtime_error("No such macro");
return all_macros[macro];
}
void controller_state::set_macro(const std::string& macro, const controller_macro& m)
{
{
umutex_class h(macro_lock);
controller_macro* old = NULL;
if(all_macros.count(macro))
old = &all_macros[macro];
all_macros[macro] = m;
for(auto i = active_macros.begin(); i != active_macros.end(); i++) {
if(i->second == old) {
i->second = &all_macros[macro];
break;
}
}
project_info* p = project_get();
if(p) {
p->macros[macro] = all_macros[macro].serialize();
project_flush(p);
}
}
load_macros(*this);
}
void controller_state::apply_macro(controller_frame& f)
{
umutex_class h(macro_lock);
for(auto i : active_macros)
i.second->write(f, i.first);
}
void controller_state::advance_macros()
{
umutex_class h(macro_lock);
for(auto& i : active_macros)
i.first++;
}
std::map<std::string, uint64_t> controller_state::get_macro_frames()
{
umutex_class h(macro_lock);
std::map<std::string, uint64_t> r;
for(auto i : active_macros) {
for(auto& j : all_macros)
if(i.second == &j.second) {
r[j.first] = i.first;
}
}
return r;
}
void controller_state::set_macro_frames(const std::map<std::string, uint64_t>& f)
{
umutex_class h(macro_lock);
std::list<std::pair<uint64_t, controller_macro*>> new_active_macros;
for(auto i : f)
if(all_macros.count(i.first))
new_active_macros.push_back(std::make_pair(i.second, &all_macros[i.first]));
else
messages << "Warning: Can't find defintion for '" << i.first << "'" << std::endl;
std::swap(active_macros, new_active_macros);
}
void controller_state::rename_macro(const std::string& old, const std::string& newn)
{
{
umutex_class h(macro_lock);
if(!all_macros.count(old))
throw std::runtime_error("Old macro doesn't exist");
if(all_macros.count(newn))
throw std::runtime_error("Target name already exists");
if(old == newn)
return;
all_macros[newn] = all_macros[old];
controller_macro* _old = &all_macros[old];
all_macros.erase(old);
for(auto i = active_macros.begin(); i != active_macros.end(); i++) {
if(i->second == _old) {
i->second = &all_macros[newn];
break;
}
}
project_info* p = project_get();
if(p) {
p->macros[newn] = p->macros[old];
p->macros.erase(old);
}
}
load_macros(*this);
}
void controller_state::do_macro(const std::string& a, int mode) {
{
umutex_class h(macro_lock);
if(!all_macros.count(a)) {
if(mode & 1) messages << "No such macro '" << a << "'" << std::endl;
return;
}
controller_macro* m = &all_macros[a];
for(auto i = active_macros.begin(); i != active_macros.end(); i++) {
if(i->second == m) {
if(mode & 2) active_macros.erase(i);
goto end;
}
}
if(mode & 4) active_macros.push_back(std::make_pair(0, m));
}
end:
update_movie_state();
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notify_status_update();
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}
std::set<std::string> controller_state::active_macro_set()
{
umutex_class h(macro_lock);
std::set<std::string> r;
for(auto i : active_macros) {
for(auto& j : all_macros)
if(i.second == &j.second) {
r.insert(j.first);
}
}
return r;
}