lsnes/lua.cpp

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#include "lua.hpp"
#include "command.hpp"
#include "misc.hpp"
#include "memorymanip.hpp"
#include "mainloop.hpp"
extern "C" {
#include <lua.h>
#include <lualib.h>
}
#include <iostream>
#include "fieldsplit.hpp"
#define BITWISE_BITS 48
#define BITWISE_MASK ((1ULL << (BITWISE_BITS)) - 1)
#define SETFIELDFUN(LSS, idx, name, fun) do { lua_pushcfunction(LSS, fun); lua_setfield(LSS, (idx) - 1, name); \
} while(0)
namespace
{
window* tmp_win;
lua_State* L;
lua_render_context* rctx = NULL;
bool recursive_flag = false;
const char* luareader_fragment = NULL;
controls_t* controllerdata = NULL;
const char* read_lua_fragment(lua_State* LS, void* dummy, size_t* size)
{
if(luareader_fragment) {
const char* ret = luareader_fragment;
*size = strlen(luareader_fragment);
luareader_fragment = NULL;
return ret;
} else {
*size = 0;
return NULL;
}
}
void* alloc(void* user, void* old, size_t olds, size_t news)
{
if(news)
return realloc(old, news);
else
free(old);
return NULL;
}
bool callback_exists(const char* name)
{
if(recursive_flag)
return false;
lua_getglobal(L, name);
int t = lua_type(L, -1);
if(t != LUA_TFUNCTION)
lua_pop(L, 1);
return (t == LUA_TFUNCTION);
}
void push_string(const std::string& s)
{
lua_pushlstring(L, s.c_str(), s.length());
}
void push_boolean(bool b)
{
lua_pushboolean(L, b ? 1 : 0);
}
#define TEMPORARY "LUAINTERP_INTERNAL_COMMAND_TEMPORARY"
const char* eval_lua_lua = "loadstring(" TEMPORARY ")();";
const char* run_lua_lua = "dofile(" TEMPORARY ");";
void run_lua_fragment(window* win) throw(std::bad_alloc)
{
if(recursive_flag)
return;
int t = lua_load(L, read_lua_fragment, NULL, "run_lua_fragment");
if(t == LUA_ERRSYNTAX) {
out(win) << "Can't run Lua: Internal syntax error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
return;
}
if(t == LUA_ERRMEM) {
out(win) << "Can't run Lua: Out of memory" << std::endl;
lua_pop(L, 1);
return;
}
recursive_flag = true;
tmp_win = win;
int r = lua_pcall(L, 0, 0, 0);
recursive_flag = false;
if(r == LUA_ERRRUN) {
out(win) << "Error running Lua hunk: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRMEM) {
out(win) << "Error running Lua hunk: Out of memory" << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRERR) {
out(win) << "Error running Lua hunk: Double Fault???" << std::endl;
lua_pop(L, 1);
}
if(lua_requests_repaint) {
lua_requests_repaint = false;
command::invokeC("repaint", win);
}
}
template<typename T>
T get_numeric_argument(lua_State* LS, unsigned argindex, const char* fname)
{
if(lua_isnone(LS, argindex) || !lua_isnumber(LS, argindex)) {
lua_pushfstring(L, "argument #%i to %s must be numeric", argindex, fname);
lua_error(LS);
}
return static_cast<T>(lua_tonumber(LS, argindex));
}
std::string get_string_argument(lua_State* LS, unsigned argindex, const char* fname)
{
if(lua_isnone(LS, argindex)) {
lua_pushfstring(L, "argument #%i to %s must be string", argindex, fname);
lua_error(LS);
}
size_t len;
const char* f = lua_tolstring(LS, argindex, &len);
if(!f) {
lua_pushfstring(L, "argument #%i to %s must be string", argindex, fname);
lua_error(LS);
}
return std::string(f, f + len);
}
bool get_boolean_argument(lua_State* LS, unsigned argindex, const char* fname)
{
if(lua_isnone(LS, argindex) || !lua_isboolean(LS, argindex)) {
lua_pushfstring(L, "argument #%i to %s must be boolean", argindex, fname);
lua_error(LS);
}
return (lua_toboolean(LS, argindex) != 0);
}
template<typename T>
void get_numeric_argument(lua_State* LS, unsigned argindex, T& value, const char* fname)
{
if(lua_isnoneornil(LS, argindex))
return;
if(lua_isnone(LS, argindex) || !lua_isnumber(LS, argindex)) {
lua_pushfstring(L, "argument #%i to %s must be numeric if present", argindex, fname);
lua_error(LS);
}
value = static_cast<T>(lua_tonumber(LS, argindex));
}
void do_eval_lua(const std::string& c, window* win) throw(std::bad_alloc)
{
push_string(c);
lua_setglobal(L, TEMPORARY);
luareader_fragment = eval_lua_lua;
run_lua_fragment(win);
}
void do_run_lua(const std::string& c, window* win) throw(std::bad_alloc)
{
push_string(c);
lua_setglobal(L, TEMPORARY);
luareader_fragment = run_lua_lua;
run_lua_fragment(win);
}
void run_lua_cb(int args, window* win) throw()
{
recursive_flag = true;
tmp_win = win;
int r = lua_pcall(L, args, 0, 0);
recursive_flag = false;
if(r == LUA_ERRRUN) {
out(win) << "Error running Lua callback: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRMEM) {
out(win) << "Error running Lua callback: Out of memory" << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRERR) {
out(win) << "Error running Lua callback: Double Fault???" << std::endl;
lua_pop(L, 1);
}
if(lua_requests_repaint) {
lua_requests_repaint = false;
command::invokeC("repaint", win);
}
}
int lua_symmetric_bitwise(lua_State* LS, uint64_t (*combine)(uint64_t chain, uint64_t arg), uint64_t init)
{
int stacksize = 0;
while(!lua_isnone(LS, stacksize + 1))
stacksize++;
uint64_t ret = init;
for(int i = 0; i < stacksize; i++)
ret = combine(ret, get_numeric_argument<uint64_t>(LS, i + 1, "<bitwise function>"));
lua_pushnumber(LS, ret);
return 1;
}
int lua_shifter(lua_State* LS, uint64_t (*shift)(uint64_t base, uint64_t amount, uint64_t bits))
{
uint64_t base;
uint64_t amount = 1;
uint64_t bits = BITWISE_BITS;
base = get_numeric_argument<uint64_t>(LS, 1, "<shift function>");
get_numeric_argument(LS, 2, amount, "<shift function>");
get_numeric_argument(LS, 3, bits, "<shift function>");
lua_pushnumber(LS, shift(base, amount, bits));
return 1;
}
uint64_t combine_none(uint64_t chain, uint64_t arg)
{
return (chain & ~arg) & BITWISE_MASK;
}
uint64_t combine_any(uint64_t chain, uint64_t arg)
{
return (chain | arg) & BITWISE_MASK;
}
uint64_t combine_all(uint64_t chain, uint64_t arg)
{
return (chain & arg) & BITWISE_MASK;
}
uint64_t combine_parity(uint64_t chain, uint64_t arg)
{
return (chain ^ arg) & BITWISE_MASK;
}
uint64_t shift_lrotate(uint64_t base, uint64_t amount, uint64_t bits)
{
uint64_t mask = ((1ULL << bits) - 1);
base &= mask;
base = (base << amount) | (base >> (bits - amount));
return base & mask & BITWISE_MASK;
}
uint64_t shift_rrotate(uint64_t base, uint64_t amount, uint64_t bits)
{
uint64_t mask = ((1ULL << bits) - 1);
base &= mask;
base = (base >> amount) | (base << (bits - amount));
return base & mask & BITWISE_MASK;
}
uint64_t shift_lshift(uint64_t base, uint64_t amount, uint64_t bits)
{
uint64_t mask = ((1ULL << bits) - 1);
base <<= amount;
return base & mask & BITWISE_MASK;
}
uint64_t shift_lrshift(uint64_t base, uint64_t amount, uint64_t bits)
{
uint64_t mask = ((1ULL << bits) - 1);
base &= mask;
base >>= amount;
return base & BITWISE_MASK;
}
uint64_t shift_arshift(uint64_t base, uint64_t amount, uint64_t bits)
{
uint64_t mask = ((1ULL << bits) - 1);
base &= mask;
bool negative = ((base >> (bits - 1)) != 0);
base >>= amount;
base |= ((negative ? BITWISE_MASK : 0) << (bits - amount));
return base & mask & BITWISE_MASK;
}
int lua_bit_none(lua_State* LS)
{
return lua_symmetric_bitwise(LS, combine_none, BITWISE_MASK);
}
int lua_bit_any(lua_State* LS)
{
return lua_symmetric_bitwise(LS, combine_any, 0);
}
int lua_bit_all(lua_State* LS)
{
return lua_symmetric_bitwise(LS, combine_all, BITWISE_MASK);
}
int lua_bit_parity(lua_State* LS)
{
return lua_symmetric_bitwise(LS, combine_parity, 0);
}
int lua_bit_lrotate(lua_State* LS)
{
return lua_shifter(LS, shift_lrotate);
}
int lua_bit_rrotate(lua_State* LS)
{
return lua_shifter(LS, shift_rrotate);
}
int lua_bit_lshift(lua_State* LS)
{
return lua_shifter(LS, shift_lshift);
}
int lua_bit_arshift(lua_State* LS)
{
return lua_shifter(LS, shift_arshift);
}
int lua_bit_lrshift(lua_State* LS)
{
return lua_shifter(LS, shift_lrshift);
}
int lua_print(lua_State* LS)
{
int stacksize = 0;
while(!lua_isnone(LS, stacksize + 1))
stacksize++;
std::string toprint;
bool first = true;
for(int i = 0; i < stacksize; i++) {
size_t len;
const char* tmp = NULL;
if(lua_isnil(LS, i + 1)) {
tmp = "nil";
len = 3;
} else if(lua_isboolean(LS, i + 1) && lua_toboolean(LS, i + 1)) {
tmp = "true";
len = 4;
} else if(lua_isboolean(LS, i + 1) && !lua_toboolean(LS, i + 1)) {
tmp = "false";
len = 5;
} else {
tmp = lua_tolstring(LS, i + 1, &len);
if(!tmp) {
tmp = "(unprintable)";
len = 13;
}
}
std::string localmsg(tmp, tmp + len);
if(first)
toprint = localmsg;
else
toprint = toprint + "\t" + localmsg;
first = false;
}
tmp_win->message(toprint);
return 0;
}
int lua_gui_resolution(lua_State* LS)
{
if(!rctx)
return 0;
lua_pushnumber(LS, rctx->width);
lua_pushnumber(LS, rctx->height);
lua_pushnumber(LS, rctx->rshift);
lua_pushnumber(LS, rctx->gshift);
lua_pushnumber(LS, rctx->bshift);
return 5;
}
int lua_gui_set_gap(lua_State* LS, uint32_t lua_render_context::*gap)
{
if(!rctx)
return 0;
uint32_t g = get_numeric_argument<uint32_t>(LS, 1, "gui.<direction>_gap");
if(g > 8192)
return 0; //Ignore ridiculous gap.
rctx->*gap = g;
return 0;
}
int lua_gui_set_left_gap(lua_State* LS)
{
return lua_gui_set_gap(LS, &lua_render_context::left_gap);
}
int lua_gui_set_right_gap(lua_State* LS)
{
return lua_gui_set_gap(LS, &lua_render_context::right_gap);
}
int lua_gui_set_top_gap(lua_State* LS)
{
return lua_gui_set_gap(LS, &lua_render_context::top_gap);
}
int lua_gui_set_bottom_gap(lua_State* LS)
{
return lua_gui_set_gap(LS, &lua_render_context::bottom_gap);
}
int lua_gui_text(lua_State* LS)
{
if(!rctx)
return 0;
uint32_t x255 = 255;
uint32_t fgc = (x255 << rctx->rshift) | (x255 << rctx->gshift) | (x255 << rctx->bshift);
uint32_t bgc = 0;
uint16_t fga = 256;
uint16_t bga = 0;
int32_t _x = get_numeric_argument<int32_t>(LS, 1, "gui.text");
int32_t _y = get_numeric_argument<int32_t>(LS, 2, "gui.text");
get_numeric_argument<uint32_t>(LS, 4, fgc, "gui.text");
get_numeric_argument<uint16_t>(LS, 5, fga, "gui.text");
get_numeric_argument<uint32_t>(LS, 6, bgc, "gui.text");
get_numeric_argument<uint16_t>(LS, 7, bga, "gui.text");
std::string text = get_string_argument(LS, 3, "gui.text");
rctx->queue->add(*new render_object_text(_x, _y, text, fgc, fga, bgc, bga));
return 0;
}
int lua_gui_request_repaint(lua_State* LS)
{
lua_requests_repaint = true;
return 0;
}
int lua_gui_update_subframe(lua_State* LS)
{
lua_requests_subframe_paint = get_boolean_argument(LS, 1, "gui.subframe_update");
return 0;
}
int lua_exec(lua_State* LS)
{
std::string text = get_string_argument(LS, 1, "exec");
command::invokeC(text, tmp_win);
return 0;
}
template<typename T, typename U>
int lua_read_memory(lua_State* LS, U (*rfun)(uint32_t addr))
{
uint32_t addr = get_numeric_argument<uint32_t>(LS, 1, "memory.read<type>");
lua_pushnumber(LS, static_cast<T>(rfun(addr)));
return 1;
}
template<typename T>
int lua_write_memory(lua_State* LS, bool (*wfun)(uint32_t addr, T value))
{
uint32_t addr = get_numeric_argument<uint32_t>(LS, 1, "memory.write<type>");
T value = get_numeric_argument<T>(LS, 2, "memory.write<type>");
wfun(addr, value);
return 0;
}
int lua_memory_readbyte(lua_State* LS)
{
return lua_read_memory<uint8_t, uint8_t>(LS, memory_read_byte);
}
int lua_memory_readsbyte(lua_State* LS)
{
return lua_read_memory<int8_t, uint8_t>(LS, memory_read_byte);
}
int lua_memory_readword(lua_State* LS)
{
return lua_read_memory<uint16_t, uint16_t>(LS, memory_read_word);
}
int lua_memory_readsword(lua_State* LS)
{
return lua_read_memory<int16_t, uint16_t>(LS, memory_read_word);
}
int lua_memory_readdword(lua_State* LS)
{
return lua_read_memory<uint32_t, uint32_t>(LS, memory_read_dword);
}
int lua_memory_readsdword(lua_State* LS)
{
return lua_read_memory<int32_t, uint32_t>(LS, memory_read_dword);
}
int lua_memory_readqword(lua_State* LS)
{
return lua_read_memory<uint64_t, uint64_t>(LS, memory_read_qword);
}
int lua_memory_readsqword(lua_State* LS)
{
return lua_read_memory<int64_t, uint64_t>(LS, memory_read_qword);
}
int lua_memory_writebyte(lua_State* LS)
{
return lua_write_memory(LS, memory_write_byte);
}
int lua_memory_writeword(lua_State* LS)
{
return lua_write_memory(LS, memory_write_word);
}
int lua_memory_writedword(lua_State* LS)
{
return lua_write_memory(LS, memory_write_dword);
}
int lua_memory_writeqword(lua_State* LS)
{
return lua_write_memory(LS, memory_write_qword);
}
int lua_input_set(lua_State* LS)
{
if(!controllerdata)
return 0;
unsigned controller = get_numeric_argument<unsigned>(LS, 1, "input.set");
unsigned index = get_numeric_argument<unsigned>(LS, 2, "input.set");
short value = get_numeric_argument<short>(LS, 3, "input.set");
if(controller > 7 || index > 11)
return 0;
(*controllerdata)(controller >> 2, controller & 3, index) = value;
return 0;
}
int lua_input_get(lua_State* LS)
{
if(!controllerdata)
return 0;
unsigned controller = get_numeric_argument<unsigned>(LS, 1, "input.set");
unsigned index = get_numeric_argument<unsigned>(LS, 2, "input.set");
if(controller > 7 || index > 11)
return 0;
lua_pushnumber(LS, (*controllerdata)(controller >> 2, controller & 3, index));
return 1;
}
int lua_input_reset(lua_State* LS)
{
if(!controllerdata)
return 0;
long cycles = 0;
get_numeric_argument(LS, 1, cycles, "input.reset");
if(cycles < 0)
return 0;
short lo = cycles % 10000;
short hi = cycles / 10000;
(*controllerdata)(CONTROL_SYSTEM_RESET) = 1;
(*controllerdata)(CONTROL_SYSTEM_RESET_CYCLES_HI) = hi;
(*controllerdata)(CONTROL_SYSTEM_RESET_CYCLES_LO) = lo;
return 0;
}
int lua_hostmemory_read(lua_State* LS)
{
size_t address = get_numeric_argument<size_t>(LS, 1, "hostmemory.read");
auto& h = get_host_memory();
if(address >= h.size()) {
lua_pushboolean(LS, 0);
return 1;
}
lua_pushnumber(LS, static_cast<uint8_t>(h[address]));
return 1;
}
int lua_hostmemory_write(lua_State* LS)
{
size_t address = get_numeric_argument<size_t>(LS, 1, "hostmemory.write");
uint8_t value = get_numeric_argument<uint8_t>(LS, 2, "hostmemory.write");
auto& h = get_host_memory();
if(address >= h.size())
h.resize(address + 1);
h[address] = value;
return 0;
}
int lua_movie_currentframe(lua_State* LS)
{
auto& m = get_movie();
lua_pushnumber(LS, m.get_current_frame());
return 1;
}
int lua_movie_framecount(lua_State* LS)
{
auto& m = get_movie();
lua_pushnumber(LS, m.get_frame_count());
return 1;
}
int lua_movie_readonly(lua_State* LS)
{
auto& m = get_movie();
lua_pushboolean(LS, m.readonly_mode() ? 1 : 0);
return 1;
}
int lua_movie_set_readwrite(lua_State* LS)
{
auto& m = get_movie();
m.readonly_mode(false);
return 0;
}
int lua_movie_frame_subframes(lua_State* LS)
{
uint64_t frame = get_numeric_argument<uint64_t>(LS, 1, "movie.frame_subframes");
auto& m = get_movie();
lua_pushnumber(LS, m.frame_subframes(frame));
return 1;
}
int lua_movie_read_subframe(lua_State* LS)
{
uint64_t frame = get_numeric_argument<uint64_t>(LS, 1, "movie.frame_subframes");
uint64_t subframe = get_numeric_argument<uint64_t>(LS, 2, "movie.frame_subframes");
auto& m = get_movie();
controls_t r = m.read_subframe(frame, subframe);
lua_newtable(LS);
for(size_t i = 0; i < TOTAL_CONTROLS; i++) {
lua_pushnumber(LS, i);
lua_pushnumber(LS, r(i));
lua_settable(L, -3);
}
return 1;
}
}
void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw()
{
if(!callback_exists("on_paint"))
return;
rctx = ctx;
run_lua_cb(0, win);
rctx = NULL;
}
void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw()
{
if(!callback_exists("on_video"))
return;
rctx = ctx;
run_lua_cb(0, win);
rctx = NULL;
}
void lua_callback_do_reset(window* win) throw()
{
if(!callback_exists("on_reset"))
return;
run_lua_cb(0, win);
}
void lua_callback_do_readwrite(window* win) throw()
{
if(!callback_exists("on_readwrite"))
return;
run_lua_cb(0, win);
}
void lua_callback_startup(window* win) throw()
{
if(!callback_exists("on_startup"))
return;
run_lua_cb(0, win);
}
void lua_callback_pre_load(const std::string& name, window* win) throw()
{
if(!callback_exists("on_pre_load"))
return;
push_string(name);
run_lua_cb(1, win);
}
void lua_callback_err_load(const std::string& name, window* win) throw()
{
if(!callback_exists("on_err_load"))
return;
push_string(name);
run_lua_cb(1, win);
}
void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw()
{
if(!callback_exists("on_post_load"))
return;
push_string(name);
push_boolean(was_state);
run_lua_cb(2, win);
}
void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw()
{
if(!callback_exists("on_pre_save"))
return;
push_string(name);
push_boolean(is_state);
run_lua_cb(2, win);
}
void lua_callback_err_save(const std::string& name, window* win) throw()
{
if(!callback_exists("on_err_save"))
return;
push_string(name);
run_lua_cb(1, win);
}
void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw()
{
if(!callback_exists("on_post_save"))
return;
push_string(name);
push_boolean(is_state);
run_lua_cb(2, win);
}
void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw()
{
if(!callback_exists("on_input"))
return;
controllerdata = &data;
push_boolean(subframe);
run_lua_cb(1, win);
controllerdata = NULL;
}
namespace
{
class evallua : public command
{
public:
evallua() throw(std::bad_alloc) : command("evaluate-lua") {}
void invoke(const std::string& args, window* win) throw(std::bad_alloc, std::runtime_error)
{
if(args == "")
throw std::runtime_error("Expected expression to evaluate");
do_eval_lua(args, win);
}
std::string get_short_help() throw(std::bad_alloc) { return "Evaluate expression in Lua VM"; }
std::string get_long_help() throw(std::bad_alloc)
{
return "Syntax: evaluate-lua <expression>\n"
"Evaluates <expression> in Lua VM.\n";
}
} evallua_o;
class runlua : public command
{
public:
runlua() throw(std::bad_alloc) : command("run-lua") {}
void invoke(const std::string& args, window* win) throw(std::bad_alloc, std::runtime_error)
{
if(args == "")
throw std::runtime_error("Expected script to run");
do_run_lua(args, win);
}
std::string get_short_help() throw(std::bad_alloc) { return "Run Lua script in Lua VM"; }
std::string get_long_help() throw(std::bad_alloc)
{
return "Syntax: run-lua <file>\n"
"Runs <file> in Lua VM.\n";
}
} runlua_o;
}
void lua_callback_quit(window* win) throw()
{
if(!callback_exists("on_quit"))
return;
run_lua_cb(0, win);
}
void init_lua(window* win) throw()
{
L = lua_newstate(alloc, NULL);
if(!L) {
out(win) << "Can't initialize Lua." << std::endl;
fatal_error(win);
}
luaL_openlibs(L);
//Some globals
lua_pushcfunction(L, lua_print);
lua_setglobal(L, "print");
lua_pushcfunction(L, lua_exec);
lua_setglobal(L, "exec");
//Bit table.
lua_newtable(L);
SETFIELDFUN(L, -1, "none", lua_bit_none);
SETFIELDFUN(L, -1, "bnot", lua_bit_none);
SETFIELDFUN(L, -1, "any", lua_bit_any);
SETFIELDFUN(L, -1, "bor", lua_bit_any);
SETFIELDFUN(L, -1, "all", lua_bit_all);
SETFIELDFUN(L, -1, "band", lua_bit_all);
SETFIELDFUN(L, -1, "parity", lua_bit_parity);
SETFIELDFUN(L, -1, "bxor", lua_bit_parity);
SETFIELDFUN(L, -1, "lrotate", lua_bit_lrotate);
SETFIELDFUN(L, -1, "rrotate", lua_bit_rrotate);
SETFIELDFUN(L, -1, "lshift", lua_bit_lshift);
SETFIELDFUN(L, -1, "arshift", lua_bit_arshift);
SETFIELDFUN(L, -1, "lrshift", lua_bit_lrshift);
lua_setglobal(L, "bit");
//Gui table.
lua_newtable(L);
SETFIELDFUN(L, -1, "resolution", lua_gui_resolution);
SETFIELDFUN(L, -1, "left_gap", lua_gui_set_left_gap);
SETFIELDFUN(L, -1, "right_gap", lua_gui_set_right_gap);
SETFIELDFUN(L, -1, "top_gap", lua_gui_set_top_gap);
SETFIELDFUN(L, -1, "bottom_gap", lua_gui_set_bottom_gap);
SETFIELDFUN(L, -1, "text", lua_gui_text);
SETFIELDFUN(L, -1, "repaint", lua_gui_request_repaint);
SETFIELDFUN(L, -1, "subframe_update", lua_gui_update_subframe);
lua_setglobal(L, "gui");
//Memory table.
lua_newtable(L);
SETFIELDFUN(L, -1, "readbyte", lua_memory_readbyte);
SETFIELDFUN(L, -1, "readsbyte", lua_memory_readsbyte);
SETFIELDFUN(L, -1, "writebyte", lua_memory_writebyte);
SETFIELDFUN(L, -1, "readword", lua_memory_readword);
SETFIELDFUN(L, -1, "readsword", lua_memory_readsword);
SETFIELDFUN(L, -1, "writeword", lua_memory_writeword);
SETFIELDFUN(L, -1, "readdword", lua_memory_readdword);
SETFIELDFUN(L, -1, "readsdword", lua_memory_readsdword);
SETFIELDFUN(L, -1, "writedword", lua_memory_writedword);
SETFIELDFUN(L, -1, "readqword", lua_memory_readqword);
SETFIELDFUN(L, -1, "readsqword", lua_memory_readsqword);
SETFIELDFUN(L, -1, "writeqword", lua_memory_writeqword);
lua_setglobal(L, "memory");
//Input table
lua_newtable(L);
SETFIELDFUN(L, -1, "get", lua_input_get);
SETFIELDFUN(L, -1, "set", lua_input_set);
SETFIELDFUN(L, -1, "reset", lua_input_reset);
lua_setglobal(L, "input");
//Hostmemory table.
lua_newtable(L);
SETFIELDFUN(L, -1, "read", lua_hostmemory_read);
SETFIELDFUN(L, -1, "write", lua_hostmemory_write);
lua_setglobal(L, "hostmemory");
//Movie table.
lua_newtable(L);
SETFIELDFUN(L, -1, "currentframe", lua_movie_currentframe);
SETFIELDFUN(L, -1, "frame_subframes", lua_movie_frame_subframes);
SETFIELDFUN(L, -1, "framecount", lua_movie_framecount);
SETFIELDFUN(L, -1, "read_subframe", lua_movie_read_subframe);
SETFIELDFUN(L, -1, "readonly", lua_movie_readonly);
SETFIELDFUN(L, -1, "set_readwrite", lua_movie_set_readwrite);
lua_setglobal(L, "movie");
}
bool lua_requests_repaint = false;
bool lua_requests_subframe_paint = false;