Allow optional initial fill color for bitmaps
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2fb19ea144
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1d2d806acc
1 changed files with 13 additions and 4 deletions
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@ -126,10 +126,19 @@ namespace
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uint32_t w = get_numeric_argument<uint32_t>(LS, 1, fname.c_str());
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uint32_t w = get_numeric_argument<uint32_t>(LS, 1, fname.c_str());
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uint32_t h = get_numeric_argument<uint32_t>(LS, 2, fname.c_str());
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uint32_t h = get_numeric_argument<uint32_t>(LS, 2, fname.c_str());
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bool d = get_boolean_argument(LS, 3, fname.c_str());
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bool d = get_boolean_argument(LS, 3, fname.c_str());
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if(d)
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if(d) {
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lua_class<lua_dbitmap>::create(LS, w, h);
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int64_t c = -1;
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else
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get_numeric_argument<int64_t>(LS, 4, c, fname.c_str());
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lua_class<lua_bitmap>::create(LS, w, h);
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lua_dbitmap* b = lua_class<lua_dbitmap>::create(LS, w, h);
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for(size_t i = 0; i < b->width * b->height; i++)
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b->pixels[i] = premultiplied_color(c);
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} else {
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uint16_t c = 0;
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get_numeric_argument<uint16_t>(LS, 4, c, fname.c_str());
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lua_bitmap* b = lua_class<lua_bitmap>::create(LS, w, h);
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for(size_t i = 0; i < b->width * b->height; i++)
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b->pixels[i] = c;
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}
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return 1;
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return 1;
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});
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});
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