Don't leak palette if freeing screen object
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@ -552,6 +552,7 @@ screen::~screen() throw()
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{
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{
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if(memory && !user_memory)
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if(memory && !user_memory)
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delete[] memory;
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delete[] memory;
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delete[] palette;
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}
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}
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void clip_range(uint32_t origin, uint32_t size, int32_t base, int32_t& minc, int32_t& maxc) throw()
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void clip_range(uint32_t origin, uint32_t size, int32_t base, int32_t& minc, int32_t& maxc) throw()
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