Movie editor: Scroll to specified frame
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1 changed files with 36 additions and 0 deletions
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@ -30,6 +30,7 @@ enum
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wxID_RUN_TO_FRAME,
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wxID_APPEND_FRAMES,
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wxID_TRUNCATE,
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wxID_SCROLL_FRAME,
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};
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void update_movie_state();
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@ -366,6 +367,7 @@ private:
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void do_delete_frame(uint64_t row, bool wholeframe);
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void do_truncate(uint64_t row);
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void do_set_stop_at_frame();
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void do_scroll_to_frame();
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uint64_t first_editable(unsigned index);
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uint64_t first_nextframe();
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int width(controller_frame& f);
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@ -896,6 +898,36 @@ void wxeditor_movie::_moviepanel::on_mouse0(unsigned x, unsigned y, bool polarit
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}
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}
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void wxeditor_movie::_moviepanel::do_scroll_to_frame()
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{
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uint64_t frame;
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try {
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std::string text = pick_text(m, "Frame", (stringfmt() << "Enter frame to scroll to:").str(), "");
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frame = parse_value<uint64_t>(text);
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} catch(canceled_exception& e) {
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return;
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} catch(std::exception& e) {
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wxMessageBox(wxT("Invalid value"), _T("Error"), wxICON_EXCLAMATION | wxOK, m);
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return;
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}
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uint64_t wouldbe;
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uint64_t low = 0;
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uint64_t high = max_subframe;
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while(low < high) {
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wouldbe = (low + high) / 2;
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if(subframe_to_frame[wouldbe] < frame)
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low = wouldbe;
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else if(subframe_to_frame[wouldbe] > frame)
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high = wouldbe;
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else
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break;
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}
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while(wouldbe > 1 && subframe_to_frame[wouldbe - 1] == frame)
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wouldbe--;
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moviepos = wouldbe;
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signal_repaint();
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}
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void wxeditor_movie::_moviepanel::on_popup_menu(wxCommandEvent& e)
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{
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wxMenuItem* tmpitem;
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@ -928,6 +960,9 @@ void wxeditor_movie::_moviepanel::on_popup_menu(wxCommandEvent& e)
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case wxID_RUN_TO_FRAME:
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do_set_stop_at_frame();
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return;
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case wxID_SCROLL_FRAME:
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do_scroll_to_frame();
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return;
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case wxID_POSITION_LOCK:
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if(!current_popup)
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return;
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@ -1036,6 +1071,7 @@ void wxeditor_movie::_moviepanel::on_mouse2(unsigned x, unsigned y, bool polarit
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menu.Append(wxID_TRUNCATE, wxT("Truncate movie"))->Enable(enable_delete_subframe);
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menu.AppendSeparator();
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outrange:
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menu.Append(wxID_SCROLL_FRAME, wxT("Scroll to frame..."));
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menu.Append(wxID_RUN_TO_FRAME, wxT("Run to frame..."));
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menu.Append(wxID_CHANGE_LINECOUNT, wxT("Change number of lines visible"));
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menu.AppendCheckItem(wxID_POSITION_LOCK, wxT("Lock scroll to playback"))->Check(position_locked);
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