Cleanup some symbols
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b6dac6c1ed
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3d3160c965
1 changed files with 2 additions and 4 deletions
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@ -16,8 +16,6 @@
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#include "library/triplebuffer.hpp"
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#include "lua/lua.hpp"
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framebuffer::raw screen_corrupt;
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namespace
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{
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struct render_list_entry
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@ -28,7 +26,7 @@ namespace
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uint32_t scale;
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};
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struct render_list_entry rl_corrupt[] = {
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const struct render_list_entry rl_corrupt[] = {
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{'S', 88, 56, 7},
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{'Y', 144, 56, 7},
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{'S', 200, 56, 7},
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@ -50,7 +48,7 @@ namespace
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{0, 0, 0, 0}
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};
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void draw_special_screen(uint32_t* target, struct render_list_entry* rlist)
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void draw_special_screen(uint32_t* target, const struct render_list_entry* rlist)
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{
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while(rlist->scale) {
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auto g = main_font.get_glyph(rlist->codepoint);
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