lsnes rr2-β23
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80
CHANGELOG
80
CHANGELOG
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@ -2047,3 +2047,83 @@ rr2-β22 [Saturday January 24th 2015]
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* Fix bad download crashing the emulator
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* bsnes: DMA tracing
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* bsnes: Support IRQ/NMI tracing
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rr2-β23 [Thursday May 28th 2015]
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================================
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* Lua: Don't lua_error() out of context with pending dtors
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* Add $LSNES_NO_SOUND_IN to disable sound input
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* Makefile: Build cmdhelp before anything else
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* keymapper: Verify gamepad config write before committing
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* Remember volume settings across restarts
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* Remember video settings
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* Fix CUSTOMFONT text positioning
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* Only exit poll advance on poll to non-00 control
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* Show error instead silently failing tangent positive edge
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* Fix race condition in makefile
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* Fix scaling-related crashes
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* NULL video dumper
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* Fix some compilation errors on Mac OS X
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* Move all regex matching to library/string.cpp
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* Switch to std::regex by default
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* Movie editor: Don't lock up on trying to display error messages
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* Add a internal TODO list
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* Lua: add gui.get_runmode()
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* Movie editor: Fix unnamed branch to show properly in select branch
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* If initsram/initstate points to LSS file, pull the matching member
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* wxwidgets: Hide dumper called "NULL"
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* Force game panel to window size in fullscreen mode
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* Implicitly redirect cmdhelp includes to corresponding JSON files
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* Fix movie length being wrong for imported binary tracks
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* Lua: input.controller_info(): Don't crash with out-of-range port
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* Lua: movie.rom_loaded()
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* Lua: movie.get_rom_info()
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* Force a repaint when becoming fullscreen
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* wxwidgets: exit-fullscreen to forcibly exit fullscreen mode
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* Make gitlinks for bsnes and gambatte
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* Throw mic in to entropy pool
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* Fix hostendian memory watches
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* Fix race condition in do_mix_tsc()
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* Lua: Don't run class destructor if constructor failed
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* Fix typo in resolve_filename documentation
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* bit.(r)flagdecode: Fix unicode in on/off strings
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* Wxwidgets: Add keycode entries for å, ä and ö
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* Wxwidgets: Fix §
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* Wxwidgets: Fix some compile errors in editor-memorywatch.cpp
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* Wxwidgets: Fix some compile errors in window-fileupload.cpp
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* Lua: movie.get_game_info
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* Don't callback to Lua in inconsistent state when loading a new ROM
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* SNES: Functions for messing with clockrate (for debugging games)
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* Remove some unnecressary casts
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* Add back reload-rom and close-rom
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* Add load-rom command
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* Split overly large loaded_rom constructor
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* Fix speed going out of whack after doing unsafe rewind
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* Refactor loaded_rom to make public fields private
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* Move NULL core code to its own file
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* Internally refactor loaded ROM imageset out of loaded ROM code
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* Refer to loaded ROM imagesets as handles
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* A bit of code cleanup
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* Mark the core methods that should be idempotent as const
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* Refactor dynamic state to its own subobject
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* Refactor unsafe rewinding a bit now that state is its own subobject
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* Clean up dynamic state handling a bit
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* Circle coordinates can go negative and thus must be signed
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* Add dedicated method for resetting to poweron state
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* Add description of PALETTE:get()
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* Fix typo in Lua reference
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* Don't leak open file descriptors to loaded ROMs
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* Fix race between killing object and drawing object
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* Fix a compiler warning
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* Small rendering speedups
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* Actually kill objects using palette about to be GC'd
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* font rendering: Use ranges for bounding instead of buggy routine
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* Have only one main Lua function trampoline
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* Use master state for trampolines
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* Lua: Memory usage limit
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* Framework for memory usage tracking
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* Redo text rendering (adds halo support to gui.text())
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* Make git diff --check happier
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* Clean up system font drawing
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* Memory tracker: Add tracking of render objects
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* Rework how memory tracking works
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* Small whitespace cleanup
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2
VERSION
2
VERSION
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@ -1 +1 @@
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2-β22b1
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2-β23
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