Small documentation tweaks
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1 changed files with 25 additions and 23 deletions
48
manual.lyx
48
manual.lyx
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@ -2106,7 +2106,7 @@ Member: gametype
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\end_layout
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\begin_layout Standard
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Type of game ROM and region.
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Type of game ROM and region (as one line).
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Valid values are:
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\end_layout
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@ -2380,7 +2380,7 @@ Region
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\begin_inset Text
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\begin_layout Plain Layout
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Framerate
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Framerate (fps)
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\end_layout
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\end_inset
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@ -2438,7 +2438,7 @@ Member: port1
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\end_layout
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\begin_layout Standard
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Contains type of port #1.
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Contains type of port #1 (as one line).
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Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
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If not present, defaults to 'gamepad'.
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\end_layout
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@ -2448,7 +2448,7 @@ Member: port2
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\end_layout
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\begin_layout Standard
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Contains type of port #2.
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Contains type of port #2 (as one line).
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Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
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'justifier' and 'justifiers'.
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If not present, defaults to 'none'.
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@ -2459,7 +2459,7 @@ Member: gamename
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\end_layout
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\begin_layout Standard
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Contains name of the game.
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Contains name of the game (as one line).
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\end_layout
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\begin_layout Subsection
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@ -2484,7 +2484,7 @@ lsnes-rr1
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\begin_inset Quotes erd
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\end_inset
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.
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(one line).
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Used to reject other saves.
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\end_layout
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@ -2501,7 +2501,7 @@ Always
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\begin_inset Quotes erd
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\end_inset
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.
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(one line).
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Used to identify what controls are there.
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\end_layout
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@ -2518,7 +2518,7 @@ coreversion
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\end_layout
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\begin_layout Standard
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Contains bsnes core version number.
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Contains bsnes core version number (as one line).
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\end_layout
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\begin_layout Subsection
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@ -2526,7 +2526,7 @@ Member: projectid
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\end_layout
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\begin_layout Standard
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Contains project ID.
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Contains project ID (as one line).
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Used to identify if two movies are part of the same project.
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\end_layout
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@ -2535,7 +2535,7 @@ Member: {rom,slota,slotb}{,xml}.sha256
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\end_layout
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\begin_layout Standard
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Contains SHA-256 of said ROM or ROM mapping file.
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Contains SHA-256 of said ROM or ROM mapping file (as one line).
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Absent if corresponding file is absent.
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\end_layout
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@ -2593,6 +2593,10 @@ data ready
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32 bytes: SHA-256 of previous.
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\end_layout
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\begin_layout Itemize
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(total of 512 bytes)
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\end_layout
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\begin_layout Subsection
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Member: hostmemory
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\end_layout
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@ -2607,7 +2611,7 @@ Member: savestate
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\end_layout
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\begin_layout Standard
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The savestate itself.
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The raw binary savestate itself.
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Savestate detection uses this file, only present in savestates.
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\end_layout
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@ -2618,6 +2622,9 @@ Member: screenshot
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\begin_layout Standard
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Screenshot of current frame.
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Only present in savestates.
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First 2 bytes are big-endian width of image, rest are big-endian 15-bit
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image data (5 bits per channel*pixel, the MSB is unused).
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Height of image is inferred from the width and size of data.
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\end_layout
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\begin_layout Subsection
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@ -2656,8 +2663,8 @@ Member: rerecords
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\end_layout
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\begin_layout Standard
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Contains textual base-10 rerecord count (emulator just writes this, it doesn't
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read it) + 1.
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Contains textual base-10 rerecord count (as one line; emulator just writes
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this, it doesn't read it) + 1.
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\end_layout
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\begin_layout Subsection
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@ -2767,6 +2774,10 @@ zlib
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SDL (SDL platform)
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\end_layout
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\begin_layout Itemize
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SDLmain (Windows only)
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\end_layout
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\begin_layout Itemize
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boost_iostreams
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\end_layout
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@ -2776,7 +2787,7 @@ boost_filesystem
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\end_layout
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\begin_layout Itemize
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boost (conversion)
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boost (conversion, header only)
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\end_layout
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\begin_layout Subsection
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@ -2886,15 +2897,6 @@ Firmwares can't be loaded from ZIP archives.
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Manual polls can be corrupted if savestate occurs during those.
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\end_layout
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\begin_layout Subsection
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TODO For rr0:
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\end_layout
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\begin_layout Itemize
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Make it build on Windows (and build binaries).
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Not todo for rr0-β0.
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\end_layout
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\begin_layout Subsection
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Other problems:
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\end_layout
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