Use SDLMain on Mac OS X
It turns out SDLMain must be used on Mac OS X or SDL won't work.
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@ -13,7 +13,7 @@
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#include <snes/snes.hpp>
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#include <ui-libsnes/libsnes.hpp>
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#include "framerate.hpp"
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#if defined(_WIN32) || defined(_WIN64) || defined(TEST_WIN32_CODE)
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#if defined(_WIN32) || defined(_WIN64) || defined(TEST_WIN32_CODE) || defined(__APPLE__)
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#include "SDL_main.h"
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#endif
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