Use SDLMain on Mac OS X

It turns out SDLMain must be used on Mac OS X or SDL won't work.
This commit is contained in:
Ilari Liusvaara 2011-09-25 12:31:16 +03:00
parent e54fd13bdd
commit 891ebc7795

View file

@ -13,7 +13,7 @@
#include <snes/snes.hpp>
#include <ui-libsnes/libsnes.hpp>
#include "framerate.hpp"
#if defined(_WIN32) || defined(_WIN64) || defined(TEST_WIN32_CODE)
#if defined(_WIN32) || defined(_WIN64) || defined(TEST_WIN32_CODE) || defined(__APPLE__)
#include "SDL_main.h"
#endif