Lua: Add basename'd forms for gui.bitmap_load{,_png,_pal}
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parent
750608ad56
commit
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3 changed files with 28 additions and 14 deletions
21
lua.lyx
21
lua.lyx
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@ -1102,7 +1102,7 @@ gui.bitmap_load/gui.bitmap_load_str: Load a bitmap from file or string
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\end_layout
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\begin_layout Itemize
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Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load(string file)
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Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load(string file[, string base])
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\end_layout
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\begin_layout Itemize
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@ -1110,12 +1110,9 @@ Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load_str(string content)
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\end_layout
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\begin_layout Standard
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Reads file <file> or string <content> and returns loaded bitmap/dbitmap
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(if bitmap, the second return value is palette for bitmap).
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\end_layout
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\begin_layout Itemize
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Reads file <file> (resolved relative to <base>) or string <content> and
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returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
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for bitmap).
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\end_layout
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\begin_layout Subsection
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@ -1123,7 +1120,8 @@ gui.bitmap_load_png/gui.bitmap_load_png_str: Load a bitmap from PNG
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\end_layout
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\begin_layout Itemize
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Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load_png(string file)
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Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load_png(string file[, string
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base])
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\end_layout
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\begin_layout Itemize
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@ -1131,7 +1129,8 @@ Syntax: DBITMAP/(BITMAP, PALETTE) gui.bitmap_load_png_str(string content)
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\end_layout
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\begin_layout Standard
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Load a bitmap from PNG file <file> or BASE64 encoded content <content>.
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Load a bitmap from PNG file <file> (resolved relative to <base>) or BASE64
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encoded content <content>.
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\end_layout
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\begin_layout Itemize
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@ -1150,7 +1149,7 @@ gui.bitmap_load_pal/gui.bitmap_load_pal_str: Load a palette
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\end_layout
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\begin_layout Itemize
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Syntax: PALETTE gui.bitmap_load_pal(string file)
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Syntax: PALETTE gui.bitmap_load_pal(string file[, string base])
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\end_layout
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\begin_layout Itemize
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@ -1158,7 +1157,7 @@ Syntax: PALETTE gui.bitmap_load_pal_str(string content)
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\end_layout
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\begin_layout Standard
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Load a palette from file <file> or string <content>.
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Load a palette from file <file>(resolved relative to <base>) or string <content>.
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\end_layout
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\begin_layout Itemize
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BIN
lua.pdf
BIN
lua.pdf
Binary file not shown.
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@ -323,8 +323,14 @@ namespace
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}
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function_ptr_luafun gui_loadbitmap(LS, "gui.bitmap_load", [](lua_state& L, const std::string& fname) -> int {
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std::string name2;
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std::string name = L.get_string(1, fname.c_str());
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return bitmap_load_fn(L, [&name]() -> lua_loaded_bitmap { return lua_loaded_bitmap::load(name); });
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if(L.type(2) != LUA_TNIL && L.type(2) != LUA_TNONE)
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name2 = L.get_string(2, fname.c_str());
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return bitmap_load_fn(L, [&name, &name2]() -> lua_loaded_bitmap {
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std::string name3 = resolve_file_relative(name, name2);
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return lua_loaded_bitmap::load(name3);
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});
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});
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function_ptr_luafun gui_loadbitmap2(LS, "gui.bitmap_load_str", [](lua_state& L, const std::string& fname)
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@ -417,8 +423,14 @@ namespace
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function_ptr_luafun gui_loadbitmappng(LS, "gui.bitmap_load_png", [](lua_state& L, const std::string& fname)
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-> int {
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std::string name2;
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std::string name = L.get_string(1, fname.c_str());
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return bitmap_load_png_fn(L, [&name](png_decoded_image& img) { decode_png(name, img); });
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if(L.type(2) != LUA_TNIL && L.type(2) != LUA_TNONE)
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name2 = L.get_string(2, fname.c_str());
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return bitmap_load_png_fn(L, [&name, &name2](png_decoded_image& img) {
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std::string name3 = resolve_file_relative(name, name2);
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decode_png(name3, img);
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});
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});
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function_ptr_luafun gui_loadbitmappng2(LS, "gui.bitmap_load_png_str", [](lua_state& L,
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@ -466,8 +478,11 @@ namespace
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function_ptr_luafun gui_loadpalette(LS, "gui.bitmap_load_pal", [](lua_state& L, const std::string& fname)
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-> int {
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std::string name2;
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std::string name = L.get_string(1, fname.c_str());
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std::istream& s = open_file_relative(name, "");
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if(L.type(2) != LUA_TNIL && L.type(2) != LUA_TNONE)
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name2 = L.get_string(2, fname.c_str());
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std::istream& s = open_file_relative(name, name2);
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try {
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int r = bitmap_palette_fn(L, s);
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delete &s;
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