SNES: Functions for messing with clockrate (for debugging games)
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2 changed files with 53 additions and 1 deletions
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ifdef BUILD_BSNES
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OBJECTS=core.$(OBJECT_SUFFIX) scpu-disasm.$(OBJECT_SUFFIX) bitmap.$(OBJECT_SUFFIX)
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OBJECTS=core.$(OBJECT_SUFFIX) scpu-disasm.$(OBJECT_SUFFIX) bitmap.$(OBJECT_SUFFIX) frequency.$(OBJECT_SUFFIX)
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BSNES_CFLAGS=
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BSNES_LDFLAGS=
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ifdef BSNES_IS_COMPAT
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52
src/emulation/bsnes-legacy/frequency.cpp
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52
src/emulation/bsnes-legacy/frequency.cpp
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#include "lsnes.hpp"
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#include "lua/bitmap.hpp"
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#include "lua/internal.hpp"
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#include "library/serialization.hpp"
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#include "library/memoryspace.hpp"
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#include "core/instance.hpp"
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#include "core/memorymanip.hpp"
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#ifdef BSNES_HAS_DEBUGGER
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#define DEBUGGER
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#endif
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#include <snes/snes.hpp>
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#include <gameboy/gameboy.hpp>
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#include LIBSNES_INCLUDE_FILE
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namespace
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{
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int change_cpu_frequency(lua::state& L, lua::parameters& P)
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{
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uint64_t freq;
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P(freq);
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SNES::cpu.frequency = freq;
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return 0;
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}
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int change_smp_frequency(lua::state& L, lua::parameters& P)
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{
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uint64_t freq;
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P(freq);
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SNES::smp.frequency = freq;
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return 0;
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}
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int get_cpu_frequency(lua::state& L, lua::parameters& P)
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{
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L.pushnumber(SNES::cpu.frequency);
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return 1;
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}
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int get_smp_frequency(lua::state& L, lua::parameters& P)
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{
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L.pushnumber(SNES::smp.frequency);
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return 1;
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}
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lua::functions bitmap_fns_snes(lua_func_misc, "bsnes", {
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{"set_cpu_frequency", change_cpu_frequency},
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{"set_smp_frequency", change_smp_frequency},
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{"get_cpu_frequency", get_cpu_frequency},
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{"get_smp_frequency", get_smp_frequency},
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});
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}
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