Save controller state when savestating
When savestating, save the controller state and restore it upon loadstate. Prevents libsnes from mixing up buttons.
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b481e3d161
commit
af7fdd9f73
15 changed files with 141 additions and 3 deletions
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@ -46,8 +46,16 @@ void Controller::iobit(bool data) {
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}
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}
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void Controller::serialize(serializer& s) {
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Processor::serialize(s);
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//Save a zero block.
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unsigned char blockzeroes[SaveSize] = {0};
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s.array(blockzeroes, SaveSize);
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}
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Controller::Controller(bool port) : port(port) {
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if(!thread) create(Controller::Enter, 1);
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}
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}
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@ -13,12 +13,14 @@
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struct Controller : Processor {
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enum : bool { Port1 = 0, Port2 = 1 };
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enum { SaveSize = 16 };
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const bool port;
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static void Enter();
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virtual void enter();
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void step(unsigned clocks);
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void synchronize_cpu();
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virtual void serialize(serializer& s);
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bool iobit();
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void iobit(bool data);
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@ -13,6 +13,19 @@ void Gamepad::latch(bool data) {
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counter = 0;
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}
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void Gamepad::serialize(serializer& s) {
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Processor::serialize(s);
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//Save block.
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unsigned char block[Controller::SaveSize] = {0};
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block[0] = latched ? 1 : 0;
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block[1] = counter;
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s.array(block, Controller::SaveSize);
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if(s.mode() == nall::serializer::Load) {
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latched = (block[0] != 0);
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counter = block[1];
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}
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}
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Gamepad::Gamepad(bool port) : Controller(port) {
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latched = 0;
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counter = 0;
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@ -2,7 +2,7 @@ struct Gamepad : Controller {
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uint2 data();
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void latch(bool data);
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Gamepad(bool port);
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void serialize(serializer& s);
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private:
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bool latched;
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unsigned counter;
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@ -103,6 +103,42 @@ void Justifier::latch(bool data) {
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if(latched == 0) active = !active; //toggle between both controllers, even when unchained
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}
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void Justifier::serialize(serializer& s) {
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Processor::serialize(s);
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//Save block.
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unsigned char block[Controller::SaveSize] = {0};
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block[0] = latched ? 1 : 0;
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block[1] = counter;
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block[2] = active ? 1 : 0;
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block[3] = trigger1 ? 1 : 0;
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block[4] = trigger2 ? 1 : 0;
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block[5] = start1 ? 1 : 0;
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block[6] = start2 ? 1 : 0;
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block[7] = (unsigned short)x1 >> 8;
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block[8] = (unsigned short)x1;
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block[9] = (unsigned short)x2 >> 8;
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block[10] = (unsigned short)x2;
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block[11] = (unsigned short)y1 >> 8;
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block[12] = (unsigned short)y1;
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block[13] = (unsigned short)y2 >> 8;
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block[14] = (unsigned short)y2;
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s.array(block, Controller::SaveSize);
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if(s.mode() == nall::serializer::Load) {
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latched = (block[0] != 0);
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counter = block[1];
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active = (block[2] != 0);
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trigger1 = (block[3] != 0);
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trigger2 = (block[4] != 0);
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start1 = (block[5] != 0);
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start2 = (block[6] != 0);
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x1 = (short)(((unsigned short)block[7] << 8) | (unsigned short)block[8]);
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x2 = (short)(((unsigned short)block[9] << 8) | (unsigned short)block[10]);
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y1 = (short)(((unsigned short)block[11] << 8) | (unsigned short)block[12]);
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y2 = (short)(((unsigned short)block[13] << 8) | (unsigned short)block[14]);
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}
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}
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Justifier::Justifier(bool port, bool chained) : Controller(port), chained(chained) {
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create(Controller::Enter, 21477272);
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latched = 0;
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@ -2,6 +2,7 @@ struct Justifier : Controller {
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void enter();
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uint2 data();
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void latch(bool data);
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void serialize(serializer& s);
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Justifier(bool port, bool chained);
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//private:
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@ -61,6 +61,19 @@ void Mouse::latch(bool data) {
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counter = 0;
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}
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void Mouse::serialize(serializer& s) {
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Processor::serialize(s);
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//Save block.
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unsigned char block[Controller::SaveSize] = {0};
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block[0] = latched ? 1 : 0;
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block[1] = counter;
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s.array(block, Controller::SaveSize);
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if(s.mode() == nall::serializer::Load) {
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latched = (block[0] != 0);
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counter = block[1];
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}
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}
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Mouse::Mouse(bool port) : Controller(port) {
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latched = 0;
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counter = 0;
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@ -2,7 +2,7 @@ struct Mouse : Controller {
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uint2 data();
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void latch(bool data);
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Mouse(bool port);
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void serialize(serializer& s);
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private:
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bool latched;
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unsigned counter;
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@ -30,6 +30,22 @@ void Multitap::latch(bool data) {
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counter2 = 0;
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}
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void Multitap::serialize(serializer& s) {
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Processor::serialize(s);
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//Save block.
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unsigned char block[Controller::SaveSize] = {0};
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block[0] = latched ? 1 : 0;
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block[1] = counter1;
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block[2] = counter2;
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s.array(block, Controller::SaveSize);
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if(s.mode() == nall::serializer::Load) {
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latched = (block[0] != 0);
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counter1 = block[1];
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counter2 = block[2];
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}
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}
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Multitap::Multitap(bool port) : Controller(port) {
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latched = 0;
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counter1 = 0;
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@ -2,7 +2,7 @@ struct Multitap : Controller {
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uint2 data();
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void latch(bool data);
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Multitap(bool port);
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void serialize(serializer& s);
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private:
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bool latched;
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unsigned counter1;
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@ -104,6 +104,37 @@ void SuperScope::latch(bool data) {
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counter = 0;
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}
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void SuperScope::serialize(serializer& s) {
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Processor::serialize(s);
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//Save block.
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unsigned char block[Controller::SaveSize] = {0};
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block[0] = latched ? 1 : 0;
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block[1] = counter;
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block[2] = trigger ? 1 : 0;
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block[3] = cursor ? 1 : 0;
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block[4] = turbo ? 1 : 0;
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block[5] = pause ? 1 : 0;
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block[6] = offscreen ? 1 : 0;
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block[7] = (unsigned short)x >> 8;
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block[8] = (unsigned short)x;
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block[9] = (unsigned short)y >> 8;
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block[10] = (unsigned short)y;
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s.array(block, Controller::SaveSize);
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if(s.mode() == nall::serializer::Load) {
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latched = (block[0] != 0);
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counter = block[1];
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trigger = (block[2] != 0);
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cursor = (block[3] != 0);
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turbo = (block[4] != 0);
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pause = (block[5] != 0);
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offscreen = (block[6] != 0);
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x = (short)(((unsigned short)block[7] << 8) | (unsigned short)block[8]);
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y = (short)(((unsigned short)block[9] << 8) | (unsigned short)block[10]);
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}
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}
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SuperScope::SuperScope(bool port) : Controller(port) {
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create(Controller::Enter, 21477272);
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latched = 0;
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@ -2,6 +2,7 @@ struct SuperScope : Controller {
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void enter();
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uint2 data();
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void latch(bool data);
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void serialize(serializer& s);
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SuperScope(bool port);
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//private:
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@ -26,6 +26,21 @@ void Input::connect(bool port, Input::Device id) {
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}
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}
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void Input::serialize(serializer &s)
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{
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int p1, p2;
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p1 = (int)config.controller_port1;
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p2 = (int)config.controller_port2;
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s.integer(p1);
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s.integer(p2);
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if(s.mode() == nall::serializer::Load) {
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connect(Controller::Port1, (Device)p1);
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connect(Controller::Port2, (Device)p2);
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}
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port1->serialize(s);
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port2->serialize(s);
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}
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Input::Input() : port1(nullptr), port2(nullptr) {
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connect(Controller::Port1, Input::Device::Joypad);
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connect(Controller::Port2, Input::Device::Joypad);
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@ -31,6 +31,7 @@ struct Input {
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Controller *port1;
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Controller *port2;
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void serialize(serializer &s);
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void connect(bool port, Input::Device id);
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Input();
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~Input();
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@ -56,6 +56,7 @@ void System::serialize_all(serializer &s) {
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smp.serialize(s);
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ppu.serialize(s);
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dsp.serialize(s);
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input.serialize(s);
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if(cartridge.mode() == Cartridge::Mode::SufamiTurbo) sufamiturbo.serialize(s);
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if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.serialize(s);
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