Fix compile for bsnes accuracy for real

This commit is contained in:
Ilari Liusvaara 2013-12-07 22:17:05 +02:00
parent 7244f45f0b
commit cae6687242

View file

@ -1517,6 +1517,7 @@ again2:
lsnes_cmd.invoke("tracelog cpu " + r);
});
#ifdef BSNES_IS_COMPAT
function_ptr_luafun lua_layerenabled(lua_func_misc, "snes.enablelayer", [](lua_state& L,
const std::string& fname) -> int {
unsigned layer = L.get_numeric_argument<unsigned>(1, fname.c_str());
@ -1525,6 +1526,7 @@ again2:
SNES::ppu.layer_enable(layer, priority, enabled);
return 0;
});
#endif
function_ptr_luafun lua_smpdiasm(lua_func_misc, "snes.smpdisasm", [](lua_state& L, const std::string& fname) ->
int {