Fix drawing SDL area boundaries

When not in console mode, the code used 2 instead of screen height + 12
for minimum y coordinate for message are.
This commit is contained in:
Ilari Liusvaara 2011-10-08 23:21:19 +03:00
parent 94b6b3aae8
commit cb4daf66e6

View file

@ -1270,7 +1270,7 @@ namespace
uint32_t stsbox_max_x = windowsize.first - 2;
uint32_t stsbox_min_y = 2;
uint32_t stsbox_max_y = screensize.second + 10;
uint32_t msgbox_min_y = screensize.second + 12;
msgbox_min_y = screensize.second + 12;
draw_rectangle(reinterpret_cast<uint8_t*>(swsurf->pixels), swsurf->pitch, scrbox_min_x,
scrbox_min_y, scrbox_max_x, scrbox_max_y, bordercolor, 2);
draw_rectangle(reinterpret_cast<uint8_t*>(swsurf->pixels), swsurf->pitch, stsbox_min_x,