Lua: Refactor some documentation
This commit is contained in:
parent
eb820c442e
commit
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2 changed files with 499 additions and 338 deletions
837
lua.lyx
837
lua.lyx
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@ -124,6 +124,451 @@ In practicular, this is suitable to be passed as base argument of various
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ad_png and gui.bitmap_load_pal.
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\end_layout
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\begin_layout Section
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Classes
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\end_layout
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\begin_layout Subsection
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MMAP_STRUCT: Quasi-table mapping emulated memory
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\end_layout
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\begin_layout Standard
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Objects of this class act like tables, except that the values are reflected
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in emulated memory.
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\end_layout
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\begin_layout Subsubsection
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static function new: Create new instance
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: memory.map_structure
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\end_layout
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\begin_layout Itemize
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syntax: classes.MMAP_STRUCT.new()
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\end_layout
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\begin_layout Standard
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Create and returns a new mapping structure.
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\end_layout
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\begin_layout Subsubsection
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operator(): Bind key in mmap structure
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\end_layout
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\begin_layout Itemize
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Syntax: none MMAP_STRUCT(string key, [string vma, ]number address, string
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type)
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\end_layout
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\begin_layout Standard
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Bind key <key> in mmap structure to specified address <address> with specified
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type <type>.
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\end_layout
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\begin_layout Itemize
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Type may be one of: byte, sbyte, word, sword, hword, shword, dword, sdword,
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qword, sqword, float or double.
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\end_layout
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\begin_layout Standard
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\begin_inset Newpage pagebreak
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\end_inset
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\end_layout
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\begin_layout Subsection
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ZIPWRITER: Writes .zip files
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\end_layout
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\begin_layout Standard
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This class does writing of .zip files.
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\end_layout
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\begin_layout Subsubsection
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Static function new: Create a new zipfile
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: zip.create
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\end_layout
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\begin_layout Itemize
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Syntax: classes.ZIPWRITER.new(string filename[, number compression])
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\end_layout
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\begin_layout Standard
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Creates a new zipfile <filename>, with specified compression level <compression>
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(default 9).
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\end_layout
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\begin_layout Subsubsection
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Method commit: Finish creating ZIP file.
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\end_layout
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\begin_layout Itemize
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Syntax: none ZIPWRITER:commit()
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\end_layout
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\begin_layout Standard
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Closes the ZIP archive.
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Nothing more can be written.
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\end_layout
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\begin_layout Subsubsection
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Method rollback: Delete the ZIP file being creted
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\end_layout
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\begin_layout Itemize
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Syntax: none ZIPWRITER:rollback()
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\end_layout
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\begin_layout Standard
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Deletes the newly written ZIP archive.
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Nothing more can be written.
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\end_layout
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\begin_layout Subsubsection
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Method create_file: Start writing a new member
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\end_layout
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\begin_layout Itemize
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Syntax: none ZIPWRITER:create_file(string filename)
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\end_layout
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\begin_layout Standard
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Starts writing a new member <filename> in ZIP file.
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If member is open, it is closed.
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\end_layout
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\begin_layout Subsubsection
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Method close_file: Close member
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\end_layout
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\begin_layout Itemize
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Syntax: none ZIPWRITER:close_file()
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\end_layout
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\begin_layout Standard
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Closes member in ZIP file.
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\end_layout
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\begin_layout Subsubsection
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Method write: Write data
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\end_layout
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\begin_layout Itemize
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Syntax none ZIPWRITER:write(string data)
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\end_layout
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\begin_layout Standard
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Writes data <data> into ZIP file (binary mode).
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\end_layout
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\begin_layout Standard
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\begin_inset Newpage pagebreak
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\end_inset
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\end_layout
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\begin_layout Subsection
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TILEMAP: Tiled collection of bitmaps.
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\end_layout
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\begin_layout Standard
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A tilemap is tiled table, each cell holding a bitmap.
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\end_layout
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\begin_layout Subsubsection
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Static function new: Create a tilemap
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.tilemap
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\end_layout
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\begin_layout Itemize
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Syntax: TILEMAP classes.TILEMAP.new(number w, number h, number bw, number
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bh)
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\end_layout
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\begin_layout Standard
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Create a new tilemap of size <w>*<h>, with each cell being <bw>*<bh>.
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:getsize: Query tilemap size
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\end_layout
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\begin_layout Itemize
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Syntax: number, number TILEMAP:getsize()
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\end_layout
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\begin_layout Standard
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Return size of tilemap (width first).
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:getcsize: Query tilemap cell size
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\end_layout
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\begin_layout Itemize
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Syntax: number, number TILEMAP:getcsize()
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\end_layout
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\begin_layout Standard
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Return size of tilemap cell (width first).
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:get: Query tilemap cell
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:get(number x, number y)
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\end_layout
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\begin_layout Itemize
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Syntax: dbitmap TILEMAP:get(number x, number y)
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\end_layout
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\begin_layout Itemize
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Syntax: bitmap,palette TILEMAP:get(number x, number y)
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\end_layout
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\begin_layout Standard
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Return contents of cell at <x>,<y>.
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:set: Set tilemap cell
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:set(number x, number y)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:set(number x, number y, dbitmap b)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:set(number x, number y, bitmap b, palette p)
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\end_layout
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\begin_layout Standard
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Set contents of cell at <x>,<y>.
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If no bitmap/dbitmap is given, cell is cleared.
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Otherwise specified (d)bitmap is used (with specified palette if bitmap).
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:scroll: Scroll tilemap
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:scroll(number ox, number oy)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:scroll(number ox, number oy, number x, number y, number
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w, number h)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:scroll(number ox, number oy, number x, number y, number
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w, number h, boolean circx, boolean circy)
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\end_layout
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\begin_layout Standard
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Scrolls the tilemap tiles by <ox>,<oy>.
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If <x>,<y>,<w>,<h> is specified, the scrolling is limited to <w>*<h> window
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starting at <x>,<y> (in tiles).
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\end_layout
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\begin_layout Standard
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If <circx> is true, the window is circular in horizontal direction.
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Similarly with <circy> and vertical direciton.
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\end_layout
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\begin_layout Subsubsection
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TILEMAP:draw: Draw tilemap
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:draw(number x, number y)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:draw(number x, number y, number x0, number y0)
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\end_layout
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\begin_layout Itemize
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Syntax: none TILEMAP:draw(number x, number y, number x0, number y0, number
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w, number h)
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\end_layout
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\begin_layout Standard
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Draw tilemap at <x>,<y>.
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If <x0>,<y0> is given, that is tilemap coordinate (in pixels) of upper
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left edge.
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If <w>,<h> is given, that is the size of window to draw (in pixels)
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\end_layout
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\begin_layout Standard
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\begin_inset Newpage pagebreak
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\end_inset
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\end_layout
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\begin_layout Subsection
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RENDERCTX: Render queue
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\end_layout
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\begin_layout Subsubsection
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Static function new: Create a render queue
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.renderq_new
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\end_layout
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\begin_layout Itemize
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Syntax: RENDERQUEUE classes.RENDERCTX.new(number width, number height)
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\end_layout
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\begin_layout Standard
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Create render queue with specified reported size and return it.
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\end_layout
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\begin_layout Subsubsection
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Static function setnull: Reset to default queue
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.renderq_set
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\end_layout
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\begin_layout Itemize
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Syntax: none classes.RENDERCTX:setnull()
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\end_layout
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\begin_layout Standard
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Reset back to default queue (screen, video or none).
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\end_layout
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\begin_layout Subsubsection
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Method clear: Clear a render queue
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.renderq_clear
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\end_layout
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\begin_layout Itemize
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Syntax: none gui.renderq_clear(RENDERQUEUE queue)
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE:clear()
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\end_layout
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\begin_layout Standard
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Clear specified render queue.
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\end_layout
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\begin_layout Subsubsection
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Method set: Change active render queue
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.renderq_set
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE:set()
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\end_layout
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\begin_layout Standard
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Switch to specified render queue.
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Use nil as queue to switch to default queue.
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\end_layout
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\begin_layout Itemize
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Note: When switched to another queue, all drawing functions work and draw
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there, even outside on_video/on_paint.
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\end_layout
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\begin_layout Subsubsection
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Method run: Run render queue
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.renderq_run
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE:run()
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\end_layout
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\begin_layout Standard
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Run specified render queue, copying the objects to current render queue.
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\end_layout
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\begin_layout Itemize
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Warning: Don't try to run the current render queue.
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\end_layout
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\begin_layout Subsubsection
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Method render: Render a queue to DBITMAP
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\end_layout
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\begin_layout Itemize
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Syntax: DBITMAP RENDERQUEUE:render()
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\end_layout
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\begin_layout Standard
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Renders the specified render queue to a bitmap, the base bitmap size (modified
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by gaps) being the nominal screen size for render queue.
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\end_layout
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\begin_layout Subsection
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Method synchronous_repaint: Paint screen now
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\end_layout
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\begin_layout Itemize
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Compat.
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alias: gui.synchronous_repaint
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE::synchronous_repaint()
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\end_layout
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\begin_layout Standard
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Paints specified render queue on screen right there and then.
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\end_layout
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\begin_layout Standard
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\begin_inset Newpage pagebreak
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\end_inset
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\end_layout
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\begin_layout Section
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Global
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\end_layout
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@ -913,6 +1358,60 @@ Swap endianess of (un)signed integer <n>.
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\end_layout
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\begin_layout Section
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Table classes:
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\end_layout
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\begin_layout Subsection
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classes.<foo>: The classobj for class <foo>
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\end_layout
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\begin_layout Itemize
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Syntax: classes.<foo>
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\end_layout
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\begin_layout Standard
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The classobj for class <foo>.
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\end_layout
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\begin_layout Subsection
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classes.<foo>._static_methods: Enumerate static methods
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\end_layout
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\begin_layout Itemize
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Syntax: string...
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classes.<foo>._static_methods()
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\end_layout
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\begin_layout Standard
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Returns all static methods of <foo> as strings.
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\end_layout
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\begin_layout Subsection
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classes.<foo>._class_methods: Enumerate static methods
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\end_layout
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\begin_layout Itemize
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Syntax: string...
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classes.<foo>._class_methods()
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\end_layout
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\begin_layout Standard
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Returns all class methods of <foo> as strings.
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\end_layout
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\begin_layout Subsection
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classes.<foo>.<bar>: Static method
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\end_layout
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\begin_layout Itemize
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Syntax: variable classes.<foo>.<bar>(variable...)
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\end_layout
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\begin_layout Standard
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Invokes static method <bar> of class <foo>.
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\end_layout
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\begin_layout Section
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Table gui:
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\end_layout
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|
@ -1980,22 +2479,6 @@ Syntax: none gui.repaint()
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Request on_repaint() to happen as soon as possible.
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\end_layout
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\begin_layout Subsection
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gui.synchronous_repaint/RENDERQUEUE:synchronous_repaint: Paint screen now
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\end_layout
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\begin_layout Itemize
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Syntax: none gui.synchronous_repaint(RENDERQUEUE queue)
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE::synchronous_repaint()
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\end_layout
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\begin_layout Standard
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Paints specified render queue on screen right there and then.
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\end_layout
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\begin_layout Subsection
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gui.subframe_update: Enable/Disable subframe updates
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\end_layout
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|
@ -2096,90 +2579,6 @@ Perform hue rotation of color <color> (default bright red), by <step> steps.
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If <step> is negative, the rotation will be counterclockwise.
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\end_layout
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\begin_layout Subsection
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gui.renderq_new: Create a render queue
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\end_layout
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\begin_layout Itemize
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Syntax: RENDERQUEUE gui.renderq_new(number width, number height)
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\end_layout
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\begin_layout Standard
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Create render queue with specified reported size and return it.
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\end_layout
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\begin_layout Subsection
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gui.renderq_clear/RENDERQUEUE:clear: Clear a render queue
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\end_layout
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\begin_layout Itemize
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Syntax: none gui.renderq_clear(RENDERQUEUE queue)
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\end_layout
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\begin_layout Itemize
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Syntax: none RENDERQUEUE:clear()
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\end_layout
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\begin_layout Standard
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Clear specified render queue.
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\end_layout
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\begin_layout Subsection
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gui.renderq_set/RENDERQUEUE:set: Change active render queue
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||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none gui.renderq_set(RENDERQUEUE queue)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none RENDERQUEUE:set()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Switch to specified render queue.
|
||||
Use nil as queue to switch to default queue.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Note: When switched to another queue, all drawing functions work and draw
|
||||
there, even outside on_video/on_paint.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
gui.renderq_run/RENDERQUEUE:run: Run render queue
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none gui.renderq_run(RENDERQUEUE queue)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none RENDERQUEUE:run()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Run specified render queue, copying the objects to current render queue.
|
||||
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Warning: Don't try to run the current render queue.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
RENDERQUEUE:render: Render a queue to DBITMAP
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: DBITMAP RENDERQUEUE:render()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Renders the specified render queue to a bitmap, the base bitmap size (modified
|
||||
by gaps) being the nominal screen size for render queue.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
gui.loadfont: Load a font file
|
||||
\end_layout
|
||||
|
@ -2348,137 +2747,6 @@ Draws an arrow using color <color>.
|
|||
Default is <twidth>.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
gui.tilemap: Create a tilemap
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: TILEMAP gui.tilemap(number w, number h, number bw, number bh)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Create a new tilemap of size <w>*<h>, with each cell being <bw>*<bh>.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:getsize: Query tilemap size
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: number, number TILEMAP:getsize()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Return size of tilemap (width first).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:getcsize: Query tilemap cell size
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: number, number TILEMAP:getcsize()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Return size of tilemap cell (width first).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:get: Query tilemap cell
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:get(number x, number y)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: dbitmap TILEMAP:get(number x, number y)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: bitmap,palette TILEMAP:get(number x, number y)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Return contents of cell at <x>,<y>.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:set: Set tilemap cell
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:set(number x, number y)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:set(number x, number y, dbitmap b)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:set(number x, number y, bitmap b, palette p)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Set contents of cell at <x>,<y>.
|
||||
If no bitmap/dbitmap is given, cell is cleared.
|
||||
Otherwise specified (d)bitmap is used (with specified palette if bitmap).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:scroll: Scroll tilemap
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:scroll(number ox, number oy)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:scroll(number ox, number oy, number x, number y, number
|
||||
w, number h)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:scroll(number ox, number oy, number x, number y, number
|
||||
w, number h, boolean circx, boolean circy)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Scrolls the tilemap tiles by <ox>,<oy>.
|
||||
If <x>,<y>,<w>,<h> is specified, the scrolling is limited to <w>*<h> window
|
||||
starting at <x>,<y> (in tiles).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
If <circx> is true, the window is circular in horizontal direction.
|
||||
Similarly with <circy> and vertical direciton.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
TILEMAP:draw: Draw tilemap
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:draw(number x, number y)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:draw(number x, number y, number x0, number y0)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none TILEMAP:draw(number x, number y, number x0, number y0, number
|
||||
w, number h)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Draw tilemap at <x>,<y>.
|
||||
If <x0>,<y0> is given, that is tilemap coordinate (in pixels) of upper
|
||||
left edge.
|
||||
If <w>,<h> is given, that is the size of window to draw (in pixels)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
gui.bitmap_save_png/(D)BITMAP:save_png: Save a bitmap to PNG
|
||||
\end_layout
|
||||
|
@ -4216,37 +4484,6 @@ Write a region of memory.
|
|||
Warning: If the region crosses VMA boundary, the results are undefined.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
memory.map_structure: Create mmap structure
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
syntax: MMAP_STRUCT memory.map_structure()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Returns a new mapping structure (MMAP_STRUCT)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
MMAP_STRUCT(): Bind key in mmap structure
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none MMAP_STRUCT(string key, [string vma, ]number address, string
|
||||
type)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Bind key <key> in mmap structure to specified address <address> with specified
|
||||
type <type>.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Type may be one of: byte, sbyte, word, sword, hword, shword, dword, sdword,
|
||||
qword, sqword, float or double.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
memory.read_expr: Evaluate memory watch expression
|
||||
\end_layout
|
||||
|
@ -4646,19 +4883,6 @@ Returns random value from table <tab>.
|
|||
Table zip
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
zip.create: Create a new zipfile
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: ZIPWRITER zip.create(string filename[, number compression])
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Creates a new zipfile <filename>, with specified compression level <compression>
|
||||
(default 9).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
zip.enumerate: Enumerate members in zipfile
|
||||
\end_layout
|
||||
|
@ -4673,69 +4897,6 @@ Returns table of files in zip archive <filename>.
|
|||
with keys being member names and values being true.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
ZIPWRITER:commit: Finish creating ZIP file.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none ZIPWRITER:commit()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Closes the ZIP archive.
|
||||
Nothing more can be written.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
ZIPWRITER:rollback: Delete the ZIP file being creted
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none ZIPWRITER:rollback()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Deletes the newly written ZIP archive.
|
||||
Nothing more can be written.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
ZIPWRITER:create_file: Start writing a new member
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none ZIPWRITER:create_file(string filename)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Starts writing a new member <filename> in ZIP file.
|
||||
If member is open, it is closed.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
ZIPWRITER:close_file: Close member
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax: none ZIPWRITER:close_file()
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Closes member in ZIP file.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
ZIPWRITER:write: Write data
|
||||
\end_layout
|
||||
|
||||
\begin_layout Itemize
|
||||
Syntax none ZIPWRITER:write(string data)
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Writes data <data> into ZIP file (binary mode).
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
\begin_inset Newpage pagebreak
|
||||
\end_inset
|
||||
|
|
BIN
lua.pdf
BIN
lua.pdf
Binary file not shown.
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Add table
Reference in a new issue