Compact dummy lua code a bit

This commit is contained in:
Ilari Liusvaara 2011-09-14 23:16:36 +03:00
parent 35979abcd3
commit d9a5aefd5e

View file

@ -1,73 +1,21 @@
#include "lua.hpp"
struct lua_State
{
int x;
};
lua_function::lua_function(const std::string& name) throw(std::bad_alloc)
{
}
lua_function::~lua_function() throw()
{
}
void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw()
{
}
void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw()
{
}
void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw()
{
}
void lua_callback_do_reset(window* win) throw()
{
}
void lua_callback_do_readwrite(window* win) throw()
{
}
void lua_callback_startup(window* win) throw()
{
}
void lua_callback_pre_load(const std::string& name, window* win) throw()
{
}
void lua_callback_err_load(const std::string& name, window* win) throw()
{
}
void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw()
{
}
void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw()
{
}
void lua_callback_err_save(const std::string& name, window* win) throw()
{
}
void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw()
{
}
void lua_callback_quit(window* win) throw()
{
}
void init_lua(window* win) throw()
{
}
struct lua_State { int x; };
lua_function::lua_function(const std::string& name) throw(std::bad_alloc) {}
lua_function::~lua_function() throw() {}
void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw() {}
void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw() {}
void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw() {}
void lua_callback_do_reset(window* win) throw() {}
void lua_callback_do_readwrite(window* win) throw() {}
void lua_callback_startup(window* win) throw() {}
void lua_callback_pre_load(const std::string& name, window* win) throw() {}
void lua_callback_err_load(const std::string& name, window* win) throw() {}
void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw() {}
void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw() {}
void lua_callback_err_save(const std::string& name, window* win) throw() {}
void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw() {}
void lua_callback_quit(window* win) throw() {}
void init_lua(window* win) throw() {}
bool lua_requests_repaint = false;
bool lua_requests_subframe_paint = false;