Kill emulation_thread, nothing uses it
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1 changed files with 0 additions and 3 deletions
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@ -83,8 +83,6 @@ namespace
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ADVANCE_BREAK_PAUSE, //Break pause.
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ADVANCE_BREAK_PAUSE, //Break pause.
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};
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};
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//Our thread.
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threads::id emulation_thread;
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//Flags related to repeating advance.
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//Flags related to repeating advance.
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bool advanced_once;
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bool advanced_once;
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bool cancel_advance;
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bool cancel_advance;
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@ -1221,7 +1219,6 @@ void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_
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mywindowcallbacks mywcb(*core.dispatch);
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mywindowcallbacks mywcb(*core.dispatch);
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core.iqueue->system_thread_available = true;
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core.iqueue->system_thread_available = true;
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//Basic initialization.
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//Basic initialization.
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emulation_thread = threads::this_id();
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jukebox_size_listener jlistener(*core.settings);
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jukebox_size_listener jlistener(*core.settings);
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core.commentary->init();
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core.commentary->init();
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core.fbuf->init_special_screens();
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core.fbuf->init_special_screens();
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