Ilari Liusvaara
3edb715eb8
Call lua_close()
...
Prevents Valgrind from complaining about some memory leaks...
2011-11-29 11:46:58 +02:00
Ilari Liusvaara
d4ef03a0f2
Fix crash upon enter/leave full console followed by repaint
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It turns out that briefly enabling full console mode followed by
triggering a repaint crashed the emulator with SIGSEGV.
The cause is that window size is not properly updated upon entry/leaving
of full console mode. Fix this. This also fixes full console mode to
display properly.
2011-11-20 09:36:23 +02:00
Ilari Liusvaara
1e8c7c342d
Try to use SDL_ANYFORMAT if possible
2011-11-15 05:18:32 +02:00
Ilari Liusvaara
43fe0ba283
Direct framebuffer
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Allow screen to directly write into mapped framebuffer. Should be slightly
faster.
2011-11-15 05:10:12 +02:00
Ilari Liusvaara
109a37fdf4
Fix the version number in window title
2011-11-12 00:41:53 +02:00
Ilari Liusvaara
d04999ae89
Concentrate inter-component communication to one place
2011-11-08 21:22:30 +02:00
Ilari Liusvaara
3f5686bd32
Make find_glyph return a pointer to glyph data, not offset
2011-11-06 15:58:26 +02:00
Ilari Liusvaara
044691d555
Move files around a lot
2011-11-06 14:41:41 +02:00