Ilari Liusvaara
528628b233
Lua: utime(): Microsecond-resolution time
2012-03-06 07:54:12 +02:00
Ilari Liusvaara
2124f3b9b6
Add emulator_ready() lua function
...
This function gives a flag telling if emulator has finished booting
up.
2012-03-06 05:24:43 +02:00
Ilari Liusvaara
d8319ef4a9
Lua Bitmap WIP
2012-03-03 11:27:26 +02:00
Ilari Liusvaara
dfe264f629
Lua: input.keyhook
2012-01-17 21:35:49 +02:00
Ilari Liusvaara
af655f14f3
Lua: New function input.raw, which gives data for all buttons
2012-01-17 16:24:50 +02:00
Ilari Liusvaara
ec20694f7b
Pack movie data in memory
...
Instead of using full 2*100 bytes for each subframe of movie data, pack
it in controller-dependent way, reducing the memory usage to 7-20 bytes
per subframe (90-96% reduction).
2012-01-09 21:55:55 +02:00
Ilari Liusvaara
c298f8eae7
lsnes rr1-β0
2012-01-06 17:28:01 +02:00
Ilari Liusvaara
debe5c1110
Don't assume that rshift=16, gshift=8, bshift=0 in blending code
...
This fixes text colors on SDL with Mac OS X.
2011-12-25 08:30:41 +02:00
Ilari Liusvaara
9e3b7c82d4
Lua: Add gui.textH, gui.textV, gui.textHV
2011-12-25 00:26:25 +02:00
Ilari Liusvaara
22a41d1094
Some core debugging features:
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- Lua function hashing core state
- Command to dump core state to file.
2011-11-12 00:40:02 +02:00
Ilari Liusvaara
0fb3536c7a
Add Lua function movie.read_rtc()
2011-11-10 21:22:38 +02:00
Ilari Liusvaara
044691d555
Move files around a lot
2011-11-06 14:41:41 +02:00