Ilari Liusvaara
cd28aa2987
Lua: Support Lua 5.2.X too
2012-01-11 16:41:23 +02:00
Ilari Liusvaara
8df91c55f2
Wxwidgets: Allow controlling dumper start/stop from menu
2012-01-11 01:21:13 +02:00
Ilari Liusvaara
e1633750a9
Detect git revision and have version shown
2012-01-10 13:14:11 +02:00
Ilari Liusvaara
35560566d1
lsnes rr1-β3
2012-01-10 01:15:50 +02:00
Ilari Liusvaara
261b631ac2
Don't leak palette if freeing screen object
2012-01-10 01:12:50 +02:00
Ilari Liusvaara
dbb2dbd9ee
Controller command memory leak fixes
2012-01-10 01:12:17 +02:00
Ilari Liusvaara
394fcbf9da
Fix framecount/length given when loading movies
2012-01-10 01:11:53 +02:00
Ilari Liusvaara
ec20694f7b
Pack movie data in memory
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Instead of using full 2*100 bytes for each subframe of movie data, pack
it in controller-dependent way, reducing the memory usage to 7-20 bytes
per subframe (90-96% reduction).
2012-01-09 21:55:55 +02:00
Ilari Liusvaara
0603dae6ce
Fix controller logical numbers
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Controller logical numbers were incorrect if port 1 was multitap but
port 2 wasn't. Fix this.
2012-01-06 17:54:03 +02:00
Ilari Liusvaara
c298f8eae7
lsnes rr1-β0
2012-01-06 17:28:01 +02:00
Ilari Liusvaara
d8a7a554e1
Fix bug in skip to next poll function
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Don't get stuck in some weird limbo pause mode after advancing to next
poll.
2012-01-04 15:46:01 +02:00
Ilari Liusvaara
c3fc676519
Fix whitespace errors
2011-12-27 09:41:28 +02:00
Ilari Liusvaara
2c3cf8db5e
Show distinction between readonly-in-movie and finished in status flags
2011-12-26 23:12:39 +02:00
Ilari Liusvaara
debe5c1110
Don't assume that rshift=16, gshift=8, bshift=0 in blending code
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This fixes text colors on SDL with Mac OS X.
2011-12-25 08:30:41 +02:00
Ilari Liusvaara
9e3b7c82d4
Lua: Add gui.textH, gui.textV, gui.textHV
2011-12-25 00:26:25 +02:00
Ilari Liusvaara
7f8b57b7ad
lsnes rr0
2011-12-18 18:18:08 +02:00
Ilari Liusvaara
20b796f7bf
Make pause-on-end actually controllable
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Pause-on-end was buggy: It always was on, regardless of pause-on-end
value. Fix it so pause only happens if pause-on-end is true.
2011-12-16 03:26:14 +02:00
Ilari Liusvaara
f3e3c4f6f7
lsnes rr0-β27
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Fixes show-bindings to show the commands bound.
2011-12-14 00:11:16 +02:00
Ilari Liusvaara
271efb7f1d
lsnes rr0-β26
2011-12-12 19:17:40 +02:00
Ilari Liusvaara
993eeb20d3
Fix IPS patching
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- Fix crash on applying IPS patch
- Make IPS offset rewriting work right
2011-12-12 18:21:09 +02:00
Ilari Liusvaara
b8e236972a
Allow direct loading of headered ROMs
2011-12-12 16:08:22 +02:00
Ilari Liusvaara
27d639b2b1
Use bsnes core internal IPS and BPS patchers
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Now .bps patches are also supported
2011-12-12 15:27:44 +02:00
Ilari Liusvaara
3bc312c938
Move ROM patcher to its own source code file
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Makes it easier to add new patch formats.
2011-12-11 19:49:33 +02:00
Ilari Liusvaara
b5a6379d46
lsnes rr0-β25
2011-12-03 10:42:33 +02:00
Ilari Liusvaara
77a2d9e906
Fix zip_writer
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zip_writer accidentially set bit 3 in central directory but not in
local file header. This bit should not be set, so don't write it to
central directory. Fixes warnings from info-zip and errrors from advzip.
2011-12-03 10:38:09 +02:00
Ilari Liusvaara
3edb715eb8
Call lua_close()
...
Prevents Valgrind from complaining about some memory leaks...
2011-11-29 11:46:58 +02:00
Ilari Liusvaara
f4d3774c13
Oops, last version was missing some files
2011-11-27 23:23:50 +02:00
Ilari Liusvaara
e3df37d724
lsnes rr0-β24
2011-11-26 16:29:52 +02:00
Ilari Liusvaara
81fdf41e3b
Lua: Add table _SYSTEM
2011-11-26 05:10:44 +02:00
Ilari Liusvaara
5b1a808645
Fix two bugs in new movie checking code
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- Fix off-by-one in movie comparison code.
- Fix wrong offsets for poll counters and lag in compat code
2011-11-24 11:33:05 +02:00
Ilari Liusvaara
fde7c4e09a
Be backwards compatible with old savestates
2011-11-24 09:57:23 +02:00
Ilari Liusvaara
0236a1d606
Don't hash movies
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Movie hashing is not a good idea due to how slow it is. Do raw comparison
without hashing instead.
2011-11-24 08:51:25 +02:00
Ilari Liusvaara
0a7d6bcdb4
lsnes rr0-β23
2011-11-20 10:10:11 +02:00
Ilari Liusvaara
984120972e
Load RTC correctly if loading savesate as a movie
2011-11-19 08:11:26 +02:00
Ilari Liusvaara
9f74ef1db3
Wxwidgets: Save jukebox on exit
2011-11-19 08:10:50 +02:00
Ilari Liusvaara
43fe0ba283
Direct framebuffer
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Allow screen to directly write into mapped framebuffer. Should be slightly
faster.
2011-11-15 05:10:12 +02:00
Ilari Liusvaara
8d832263fb
search-memory update
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This function performs update of old values without discarding new value.
Handy when you don't know how some value has changed in between.
2011-11-13 20:30:15 +02:00
Ilari Liusvaara
cc41fb792e
Fix mixup between macro and field
2011-11-13 18:58:02 +02:00
Ilari Liusvaara
769f90c2dc
lsnes rr0-β22
2011-11-12 00:46:27 +02:00
Ilari Liusvaara
22a41d1094
Some core debugging features:
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- Lua function hashing core state
- Command to dump core state to file.
2011-11-12 00:40:02 +02:00
Ilari Liusvaara
18663a4caa
Add pause-on-movie-end
2011-11-12 00:39:16 +02:00
Ilari Liusvaara
91279556cd
Control bsnes random seeding
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Even if bsnes randomness is disabled, the random seed is in savefiles,
so control it to make debugging easier.
2011-11-12 00:38:37 +02:00
Ilari Liusvaara
8d0a39e1df
Fix wrong variable in commented out debug code in rrdata.cpp
2011-11-10 21:23:04 +02:00
Ilari Liusvaara
54e0ed37e0
save_core_state() is not supposed to call runtosave!
2011-11-10 21:22:05 +02:00
Ilari Liusvaara
5138e9f8a9
Lua on_frame() callback
2011-11-10 21:20:34 +02:00
Ilari Liusvaara
88e27dee03
Don't misdecode 1 byte repeat counts 0xFE and 0xFF
2011-11-10 00:54:28 +02:00
Ilari Liusvaara
63fbeeed5a
Fix signedness mixup in loading rrdata
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This bug caused the emulator to crash if rrdata repeat contained bytes
with high bit set.
2011-11-10 00:39:51 +02:00
Ilari Liusvaara
63ec84ba93
lsnes rr0-β21
2011-11-09 20:04:07 +02:00
Ilari Liusvaara
f65e0b7139
Fix memory corruption bug in lcscreen::load()
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lcscren::load() didn't compute the number of pixels to load correctly.
The data has 2 byte header followed by 3 byte pixels, meaning the number
of pixels is (size - 2) / 3. But the code assumed 2 byte pixels, causing
load loop to trash memory after end of screen memory.
2011-11-09 19:48:58 +02:00
Ilari Liusvaara
85d00b243e
SNES is little-endian, not big-endian!
2011-11-09 19:18:40 +02:00