Commit graph

12 commits

Author SHA1 Message Date
Ilari Liusvaara
2fb19ea144 Refactor render queue management
This makes it easier to switch render queue object memory management
to internal implementation, speeding stuff up.
2012-03-07 13:33:54 +02:00
Ilari Liusvaara
261b631ac2 Don't leak palette if freeing screen object 2012-01-10 01:12:50 +02:00
Ilari Liusvaara
c298f8eae7 lsnes rr1-β0 2012-01-06 17:28:01 +02:00
Ilari Liusvaara
c3fc676519 Fix whitespace errors 2011-12-27 09:41:28 +02:00
Ilari Liusvaara
debe5c1110 Don't assume that rshift=16, gshift=8, bshift=0 in blending code
This fixes text colors on SDL with Mac OS X.
2011-12-25 08:30:41 +02:00
Ilari Liusvaara
9e3b7c82d4 Lua: Add gui.textH, gui.textV, gui.textHV 2011-12-25 00:26:25 +02:00
Ilari Liusvaara
43fe0ba283 Direct framebuffer
Allow screen to directly write into mapped framebuffer. Should be slightly
faster.
2011-11-15 05:10:12 +02:00
Ilari Liusvaara
f65e0b7139 Fix memory corruption bug in lcscreen::load()
lcscren::load() didn't compute the number of pixels to load correctly.
The data has 2 byte header followed by 3 byte pixels, meaning the number
of pixels is (size - 2) / 3. But the code assumed 2 byte pixels, causing
load loop to trash memory after end of screen memory.
2011-11-09 19:48:58 +02:00
Ilari Liusvaara
223c5d7cea Fix zero luma corner case 2011-11-08 23:09:49 +02:00
Ilari Liusvaara
9f51c1d969 Get rid of need for host C++ compiler 2011-11-06 17:37:53 +02:00
Ilari Liusvaara
3f5686bd32 Make find_glyph return a pointer to glyph data, not offset 2011-11-06 15:58:26 +02:00
Ilari Liusvaara
044691d555 Move files around a lot 2011-11-06 14:41:41 +02:00
Renamed from generic/render.cpp (Browse further)