Ilari Liusvaara
43952138a3
Lua: Bitmap/renderq object methods
2013-12-23 16:32:11 +02:00
Ilari Liusvaara
2c4a3a5f84
Refactor library Lua base to dedicated namespace
2013-12-20 02:02:22 +02:00
Ilari Liusvaara
dce933b76d
Refactor library framebuffer to dedicated namespace
2013-12-19 07:00:43 +02:00
Ilari Liusvaara
5661c7ca59
Save bitmaps as PNG
...
Also:
- Refactor PNG code to have PNG writing support
- Add functions to dump SNES sprites and palettes
2013-10-28 21:15:08 +02:00
Ilari Liusvaara
59ef6961e3
Merge branch 'rr1-maint'
2013-09-27 10:47:19 +03:00
Ilari Liusvaara
a42c0bf6ea
Extend userdata printing
2013-09-27 10:36:19 +03:00
Ilari Liusvaara
9092dea931
Lua: Automatically pass Lua state to lua class ctors
2013-08-21 23:19:20 +03:00
Ilari Liusvaara
ff86d2f0c2
Merge branch 'rr1-maint'
2013-07-17 22:58:24 +03:00
Ilari Liusvaara
a8a1f09e94
Lua: Allow direct loading of PNG/PAL/BITMAP from string
2013-07-17 22:28:54 +03:00
Ilari Liusvaara
236b9075d9
Merge branch 'rr1-maint'
...
Conflicts:
include/core/framebuffer.hpp
2013-02-28 04:06:37 +02:00
Ilari Liusvaara
80c9dcee2d
Fix crash with bitmaps and resetting Lua VM
...
Kill requests depending on bitmaps and palettes going away, to avoid
having the emulator crash if there is a request using those bitmaps
and palettes in flight while Lua VM is reset.
Noticed by FatRatKnight.
2013-02-28 04:03:01 +02:00
Ilari Liusvaara
8578b8812a
Use system mutex/condition types instead of platform ones
2013-01-21 09:24:46 +02:00
Ilari Liusvaara
1f631a8ad0
Librarify screen rendering
2012-06-20 17:40:27 +03:00
Ilari Liusvaara
72a8296eb9
Lock palettes to protect color array structure
2012-03-07 14:44:24 +02:00
Ilari Liusvaara
d8319ef4a9
Lua Bitmap WIP
2012-03-03 11:27:26 +02:00