Commit graph

34 commits

Author SHA1 Message Date
Ilari Liusvaara
4560782668 moviefile::get_movie_length: Use milliseconds, not nanoseconds
The fractional division should still be exact (but rounds up).
2014-04-21 21:46:29 +03:00
Ilari Liusvaara
4c952beb3b Use open/read/write/close for binary saves instead of iostreams 2014-04-10 22:51:42 +03:00
Ilari Liusvaara
ef140f3324 moviefile.cpp is friggin' large, split it up 2014-02-05 01:11:21 +02:00
Ilari Liusvaara
a50cadb1a8 Support multi-branch movies 2014-02-04 21:16:38 +02:00
Ilari Liusvaara
3e92462a3d Dynamically allocate moviefile, rrdata and movie structures 2014-02-02 18:35:36 +02:00
Ilari Liusvaara
ceb35eb72c Back movie data off movie file structure 2014-02-01 17:35:22 +02:00
Ilari Liusvaara
1bcbae1163 Refactor library zip functions to dedicated namespace 2013-12-19 15:00:21 +02:00
Ilari Liusvaara
cc0d79566a Attempt to save if emulator is crashing 2013-11-30 13:55:07 +02:00
Ilari Liusvaara
1e055b17b2 Movie downloading 2013-11-11 12:04:40 +02:00
Ilari Liusvaara
1ac35c2773 Zip: Allow output to arbitrary ostream 2013-11-11 01:49:36 +02:00
Ilari Liusvaara
fb8910cda5 Support in-memory saves and use those for wxwidgets ROM loading 2013-11-10 13:24:49 +02:00
Ilari Liusvaara
40578782dc Support Multi-ROM projects 2013-09-22 17:39:52 +03:00
Ilari Liusvaara
70ad5377b8 Save ROM hints 2013-09-14 16:29:58 +03:00
Ilari Liusvaara
d25f5bbe78 Make symbolic constant ROM_SLOT_COUNT for ROM slot count 2013-09-14 12:26:57 +03:00
Ilari Liusvaara
0d01d22d83 Allow RAM initialization from movie file 2013-08-27 02:11:59 +03:00
Ilari Liusvaara
bf0d0b7ac0 If movie is loaded without ROM, prompt for ROM 2013-08-25 17:32:56 +03:00
Ilari Liusvaara
75b3e79ea7 Binary movies support 2013-07-29 22:16:23 +03:00
Ilari Liusvaara
992096c8c5 Macro support 2013-06-23 15:57:20 +03:00
Ilari Liusvaara
2bcb022f95 Clean up save slots handling
Also changes save slots to be per-project instead of the weird handling
earlier.
2013-02-09 18:35:13 +02:00
Ilari Liusvaara
bb48143284 Handle conflicting sysregions 2013-01-11 22:31:13 +02:00
Ilari Liusvaara
981df4010c Settings-based controllers 2013-01-05 09:19:09 +02:00
Ilari Liusvaara
4365cadbc3 Support systems with !=2 ports
This also changes the Gambatte core to have just 1 port.
2012-10-11 20:06:40 +03:00
Ilari Liusvaara
5bae541b8b Refactor porttype_info into library/ (as port_type) 2012-10-11 11:32:44 +03:00
Ilari Liusvaara
be869b289b Make lag counter useful in SNES games that autopoll 2012-09-26 00:24:59 +03:00
Ilari Liusvaara
7af494b92c Base subtitle support 2012-09-08 19:44:45 +03:00
Ilari Liusvaara
e83e4eb4e1 Revamp ROM loading 2012-08-24 20:24:18 +03:00
Ilari Liusvaara
175c63d56a Non-insane savestate anchoring 2012-07-20 00:23:40 +03:00
Ilari Liusvaara
008536d21c Move core-specific code to core bindings
This is probably quite buggy...
2012-07-09 18:11:32 +03:00
Ilari Liusvaara
e27d4374dc Get rid of porttype_t and devicetype_t 2012-07-08 12:57:22 +03:00
Ilari Liusvaara
06e3f96b3d Add start paused option
This is handy for capturing
2012-04-21 10:48:59 +03:00
Ilari Liusvaara
66f7bd6deb True movie slot support 2012-01-18 22:53:04 +02:00
Ilari Liusvaara
ec20694f7b Pack movie data in memory
Instead of using full 2*100 bytes for each subframe of movie data, pack
it in controller-dependent way, reducing the memory usage to 7-20 bytes
per subframe (90-96% reduction).
2012-01-09 21:55:55 +02:00
Ilari Liusvaara
0236a1d606 Don't hash movies
Movie hashing is not a good idea due to how slow it is. Do raw comparison
without hashing instead.
2011-11-24 08:51:25 +02:00
Ilari Liusvaara
044691d555 Move files around a lot 2011-11-06 14:41:41 +02:00
Renamed from generic/moviefile.hpp (Browse further)