Commit graph

19 commits

Author SHA1 Message Date
Ilari Liusvaara
0a41e8d901 More advanced memory watches 2014-01-10 12:12:14 +02:00
Ilari Liusvaara
c6d744b867 Fix off-by-one in counting number of objects in render queue 2013-12-29 15:40:49 +02:00
Ilari Liusvaara
3f14664f0c Lua: HSL colors and color modifiers 2013-12-24 20:29:31 +02:00
Ilari Liusvaara
00b961bb55 Some refactoring of the named colors stuff (and a lot more colors) 2013-12-24 12:18:01 +02:00
Ilari Liusvaara
f032ae3b60 Allow color names as color specifications 2013-12-24 04:58:09 +02:00
Ilari Liusvaara
dce933b76d Refactor library framebuffer to dedicated namespace 2013-12-19 07:00:43 +02:00
Ilari Liusvaara
4a58db3c25 Extra framebuffer methods 2013-12-19 07:00:43 +02:00
Ilari Liusvaara
3dc116b430 Lua: gui.screenshot_bitmap() 2013-12-16 18:21:40 +02:00
Ilari Liusvaara
cd80fa3ebf Bitmap font to custom font conversion 2013-12-13 21:45:10 +02:00
Ilari Liusvaara
5661c7ca59 Save bitmaps as PNG
Also:
- Refactor PNG code to have PNG writing support
- Add functions to dump SNES sprites and palettes
2013-10-28 21:15:08 +02:00
Ilari Liusvaara
59ef6961e3 Merge branch 'rr1-maint' 2013-09-27 10:47:19 +03:00
Ilari Liusvaara
e27a06f7c3 Lua: CUSTOMFONT: Allow painting with halo
Conflicts:

	manual.txt
	src/lua/gui-text-cf.cpp
2013-03-29 17:15:28 +02:00
Ilari Liusvaara
31e05b501d Lua: CUSTOMFONT: Allow painting with halo 2013-03-29 00:43:14 +02:00
Ilari Liusvaara
ff8e220fb7 Merge branch 'rr1-maint'
Conflicts:
	include/lua/internal.hpp
2013-02-28 10:40:40 +02:00
Ilari Liusvaara
1295518041 More paint / reset fixes
- Refactor the code related to killing requests.
- Free the pins when destroying killed requests (otherwise memory will
  leak).
- Customfont texts have associated requests, so those need to be killed
  if the font goes away.
2013-02-28 10:36:57 +02:00
Ilari Liusvaara
236b9075d9 Merge branch 'rr1-maint'
Conflicts:
	include/core/framebuffer.hpp
2013-02-28 04:06:37 +02:00
Ilari Liusvaara
80c9dcee2d Fix crash with bitmaps and resetting Lua VM
Kill requests depending on bitmaps and palettes going away, to avoid
having the emulator crash if there is a request using those bitmaps
and palettes in flight while Lua VM is reset.

Noticed by FatRatKnight.
2013-02-28 04:03:01 +02:00
Ilari Liusvaara
5171900b43 Lua: Render queues as objects 2013-01-26 23:42:08 +02:00
Ilari Liusvaara
1f631a8ad0 Librarify screen rendering 2012-06-20 17:40:27 +03:00