#ifndef _dispatch__hpp__included__ #define _dispatch__hpp__included__ #include "library/framebuffer.hpp" #include "library/dispatch.hpp" #include #include #include #include #include struct emulator_dispatch { emulator_dispatch(); void set_error_streams(std::ostream* stream); dispatch::source<> autohold_reconfigure; dispatch::source autohold_update; dispatch::source autofire_update; dispatch::source<> close; dispatch::source> sound_change; dispatch::source<> screen_update; dispatch::source<> status_update; dispatch::source sound_unmute; dispatch::source mode_change; dispatch::source<> core_change; dispatch::source<> title_change; dispatch::source<> branch_change; dispatch::source<> mbranch_change; dispatch::source core_changed; dispatch::source<> voice_stream_change; dispatch::source<> vu_change; dispatch::source<> subtitle_change; dispatch::source multitrack_change; dispatch::source<> action_update; }; extern dispatch::source<> notify_new_core; #endif