#ifndef _fileupload__hpp__included__ #define _fileupload__hpp__included__ #include "library/threads.hpp" #include "library/httpreq.hpp" #include "library/httpauth.hpp" #include #include #include struct file_upload { //Variables. std::string base_url; std::vector content; std::string filename; std::string title; std::string description; std::string gamename; bool hidden; //Ctor file_upload(); ~file_upload(); //Lauch. void do_async(); void _do_async(); void cancel(); //Status. std::list get_messages(); int get_progress_ppm(); //-1 => No progress. volatile bool finished; volatile bool success; std::string final_url; //Vars. dh25519_http_auth* dh25519; http_async_request* req; std::list msgs; threads::lock m; void add_msg(const std::string& msg); }; void get_dh25519_pubkey(uint8_t* out); #endif