include nall/Makefile nes := nes snes := snes gameboy := gameboy profile := accuracy ui := ui # options += console # options += debugger # compiler c := $(compiler) -std=gnu99 cpp := $(subst cc,++,$(compiler)) -std=gnu++0x flags := -O3 -fomit-frame-pointer -I. link := objects := libco # profile-guided optimization mode # pgo := instrument # pgo := optimize ifeq ($(pgo),instrument) flags += -fprofile-generate link += -lgcov else ifeq ($(pgo),optimize) flags += -fprofile-use endif # platform ifeq ($(platform),x) # tree vectorization causes code generation errors with Linux/GCC 4.6.1 flags += -fno-tree-vectorize link += -s -ldl -lX11 -lXext else ifeq ($(platform),osx) else ifeq ($(platform),win) link += $(if $(findstring console,$(options)),-mconsole,-mwindows) link += -mthreads -s -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32 -lole32 link += -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc else unknown_platform: help; endif flags := $(flags) $(foreach o,$(call strupper,$(options)),-D$o) # implicit rules compile = \ $(strip \ $(if $(filter %.c,$<), \ $(c) $(flags) $1 -c $< -o $@, \ $(if $(filter %.cpp,$<), \ $(cpp) $(flags) $1 -c $< -o $@ \ ) \ ) \ ) %.o: $<; $(call compile) all: build; obj/libco.o: libco/libco.c libco/* include $(ui)/Makefile # targets clean: -@$(call delete,obj/*.o) -@$(call delete,obj/*.a) -@$(call delete,obj/*.so) -@$(call delete,obj/*.dylib) -@$(call delete,obj/*.dll) -@$(call delete,*.res) -@$(call delete,*.pgd) -@$(call delete,*.pgc) -@$(call delete,*.ilk) -@$(call delete,*.pdb) -@$(call delete,*.manifest) archive-all: tar -cjf bsnes.tar.bz2 data gameboy libco nall nes obj out phoenix ruby snes ui ui-libsnes Makefile cc.bat clean.bat sync.sh help:;