#ifndef lsnes__hpp__included__ #define lsnes__hpp__included__ #include #include "win32-crap.hpp" #define STILL_HERE do { std::cerr << "Still here at file " << __FILE__ << " line " << __LINE__ << "." << std::endl; } \ while(0) #define DEBUGGER #ifdef BSNES_IS_COMPAT #define PROFILE_COMPATIBILITY #else #define PROFILE_ACCURACY #endif extern std::string bsnes_core_version; extern std::string lsnes_version; #endif