#include "lua-int.hpp" namespace { class lua_gui_resolution : public lua_function { public: lua_gui_resolution() : lua_function("gui.resolution") {} int invoke(lua_State* LS) { if(!lua_render_ctx) return 0; lua_pushnumber(LS, lua_render_ctx->width); lua_pushnumber(LS, lua_render_ctx->height); lua_pushnumber(LS, lua_render_ctx->rshift); lua_pushnumber(LS, lua_render_ctx->gshift); lua_pushnumber(LS, lua_render_ctx->bshift); return 5; } } gui_resolution; template class lua_gui_set_gap : public lua_function { public: lua_gui_set_gap(const std::string& name) : lua_function(name) {} int invoke(lua_State* LS) { if(!lua_render_ctx) return 0; uint32_t g = get_numeric_argument(LS, 1, fname.c_str()); if(g > 8192) return 0; //Ignore ridiculous gap. lua_render_ctx->*gap = g; return 0; } }; lua_gui_set_gap<&lua_render_context::left_gap> lg("gui.left_gap"); lua_gui_set_gap<&lua_render_context::right_gap> rg("gui.right_gap"); lua_gui_set_gap<&lua_render_context::top_gap> tg("gui.top_gap"); lua_gui_set_gap<&lua_render_context::bottom_gap> bg("gui.bottom_gap"); function_ptr_luafun gui_repaint("gui.repaint", [](lua_State* LS, const std::string& fname) -> int { lua_requests_repaint = true; return 0; }); function_ptr_luafun gui_sfupd("gui.subframe_update", [](lua_State* LS, const std::string& fname) -> int { lua_requests_subframe_paint = get_boolean_argument(LS, 1, fname.c_str()); return 0; }); }