OPTIONS=options.build include $(OPTIONS) ifndef LUA LUA=lua endif #Compilers. REALCC = $(CROSS_PREFIX)$(CC) REALLD = $(CROSS_PREFIX)$(LD) REALRANLIB = $(CROSS_PREFIX)$(RANLIB) #Flags. HOSTCCFLAGS = -std=gnu++0x CFLAGS += -std=gnu++0x $(USER_CFLAGS) ifdef BOOST_NEEDS_MT BOOST_LIB_POSTFIX=-mt else BOOST_LIB_POSTFIX= endif LDFLAGS = -lboost_iostreams$(BOOST_LIB_POSTFIX) -lboost_filesystem$(BOOST_LIB_POSTFIX) -lboost_system$(BOOST_LIB_POSTFIX) -lboost_regex$(BOOST_LIB_POSTFIX) -lz $(USER_LDFLAGS) ifeq ($(THREADS), NATIVE) CFLAGS += -DNATIVE_THREADS else ifeq ($(THREADS), BOOST) CFLAGS += -DBOOST_THREADS LDFLAGS += -lboost_thread$(BOOST_LIB_POSTFIX) else $(error "Bad value for THREADS (expected NATIVE or BOOST)") endif endif ifdef USE_LIBGCRYPT CFLAGS += -DUSE_LIBGCRYPT_SHA256 LDFLAGS += -lgcrypt endif export all: src/__all_files__ CFLAGS += $(shell $(CROSS_PREFIX)pkg-config $(LUA) --cflags) LDFLAGS += $(shell $(CROSS_PREFIX)pkg-config $(LUA) --libs) compiler=$(subst ++,cc,$(REALCC)) gambatte_compiler=$(REALCC) bsnes/out/libsnes.$(ARCHIVE_SUFFIX): forcelook $(MAKE) -C bsnes $(BSNES_PROFILE_STRING) $(BSNES_TARGET_STRING) $(REALRANLIB) bsnes/out/libsnes.$(ARCHIVE_SUFFIX) src/__all_files__: src/core/version.cpp forcelook $(MAKE) -C src precheck $(MAKE) -C src cp src/lsnes$(DOT_EXECUTABLE_SUFFIX) . buildaux/version.exe: buildaux/version.cpp VERSION $(HOSTCC) $(HOSTCCFLAGS) -o $@ $< src/core/version.cpp: buildaux/version.exe forcelook buildaux/version.exe >$@ clean: $(MAKE) -C src clean forcelook: @true