#ifndef _movie__hpp__included__ #define _movie__hpp__included__ #include #include #include #include "core/controllerframe.hpp" #include "library/movie.hpp" /** * Class encapsulating bridge logic between bsnes interface and movie code. */ class movie_logic { public: /** * Create new bridge. */ movie_logic() throw(); /** * Get the movie instance associated. * * returns: The movie instance. */ movie& get_movie() throw(); /** * Notify about new frame starting. * * returns: Reset status for the new frame. */ long new_frame_starting(bool dont_poll) throw(std::bad_alloc, std::runtime_error); /** * Poll for input. * * parameter port: The port number. * parameter dev: The controller index. * parameter id: Control id. * returns: Value for polled input. * throws std::bad_alloc: Not enough memory. * throws std::runtime_error: Error polling for input. */ short input_poll(unsigned port, unsigned dev, unsigned id) throw(std::bad_alloc, std::runtime_error); /** * Called when movie code needs new controls snapshot. * * parameter subframe: True if this is for subframe update, false if for frame update. */ controller_frame update_controls(bool subframe) throw(std::bad_alloc, std::runtime_error); private: movie mov; }; #endif