#ifndef _lua_int__hpp__included__ #define _lua_int__hpp__included__ #include "lua/lua.hpp" #include #include #include #include "library/lua-base.hpp" #include "library/lua-class.hpp" #include "library/lua-function.hpp" #include "library/lua-params.hpp" #include "library/lua-framebuffer.hpp" extern lua::state lsnes_lua_state; extern lua::function_group lua_func_bit; extern lua::function_group lua_func_misc; extern lua::function_group lua_func_callback; extern lua::function_group lua_func_load; extern lua::function_group lua_func_zip; extern lua::class_group lua_class_callback; extern lua::class_group lua_class_gui; extern lua::class_group lua_class_bind; extern lua::class_group lua_class_pure; extern lua::class_group lua_class_movie; extern lua::class_group lua_class_memory; extern lua::class_group lua_class_fileio; void push_keygroup_parameters(lua::state& L, keyboard::key& p); extern lua_render_context* lua_render_ctx; extern controller_frame* lua_input_controllerdata; extern bool* lua_kill_frame; extern uint32_t* lua_hscl; extern uint32_t* lua_vscl; extern bool lua_booted_flag; extern uint64_t lua_idle_hook_time; extern uint64_t lua_timer_hook_time; extern void* synchronous_paint_ctx; void lua_renderq_run(lua_render_context* ctx, void* synchronous_paint_ctx); #endif