#ifndef _lua__hpp__included__ #define _lua__hpp__included__ #include "core/controllerframe.hpp" #include "core/keymapper.hpp" #include "core/movie.hpp" #include "library/framebuffer.hpp" #include "library/lua-framebuffer.hpp" void init_lua(bool soft = false) throw(); void quit_lua() throw(); void lua_callback_do_paint(struct lua_render_context* ctx, bool non_synthethic) throw(); void lua_callback_do_video(struct lua_render_context* ctx) throw(); void lua_callback_do_input(controller_frame& data, bool subframe) throw(); void lua_callback_do_reset() throw(); void lua_callback_do_frame() throw(); void lua_callback_do_frame_emulated() throw(); void lua_callback_do_rewind() throw(); void lua_callback_do_readwrite() throw(); void lua_callback_startup() throw(); void lua_callback_do_idle() throw(); void lua_callback_do_timer() throw(); void lua_callback_pre_load(const std::string& name) throw(); void lua_callback_err_load(const std::string& name) throw(); void lua_callback_post_load(const std::string& name, bool was_state) throw(); void lua_callback_pre_save(const std::string& name, bool is_state) throw(); void lua_callback_err_save(const std::string& name) throw(); void lua_callback_post_save(const std::string& name, bool is_state) throw(); void lua_callback_snoop_input(uint32_t port, uint32_t controller, uint32_t index, short value) throw(); void lua_callback_quit() throw(); void lua_callback_keyhook(const std::string& key, keyboard_key& p) throw(); void lua_callback_do_unsafe_rewind(const std::vector& save, uint64_t secs, uint64_t ssecs, movie& mov, void* u); bool lua_callback_do_button(uint32_t port, uint32_t controller, uint32_t index, const char* type); #define LUA_TIMED_HOOK_IDLE 0 #define LUA_TIMED_HOOK_TIMER 1 uint64_t lua_timed_hook(int timer) throw(); extern bool lua_requests_repaint; extern bool lua_requests_subframe_paint; #endif