lsnes/include/platform/wxwidgets/window_status.hpp
2014-06-02 11:08:37 +03:00

34 lines
851 B
C++

#ifndef _plat_wxwidgets__window_status__hpp__included__
#define _plat_wxwidgets__window_status__hpp__included__
#include <wx/string.h>
#include <wx/wx.h>
#include "platform/wxwidgets/textrender.hpp"
class wxwin_status : public wxFrame
{
public:
class panel : public text_framebuffer_panel
{
public:
panel(wxWindow* _parent, emulator_instance& _inst, wxWindow* tfocus, unsigned lines);
//-1: memory watch only, 0: Both, 1: Status only.
void set_watch_flag(int f) { watch_flag = f; }
protected:
void prepare_paint();
private:
emulator_instance& inst;
text_framebuffer fb;
int watch_flag;
size_t previous_size;
};
wxwin_status(int flag, emulator_instance& _inst, const std::string& title);
~wxwin_status();
bool ShouldPreventAppExit() const;
void notify_update() throw();
emulator_instance& inst;
panel* spanel;
};
#endif