lsnes/include/lua/internal.hpp
Ilari Liusvaara 1295518041 More paint / reset fixes
- Refactor the code related to killing requests.
- Free the pins when destroying killed requests (otherwise memory will
  leak).
- Customfont texts have associated requests, so those need to be killed
  if the font goes away.
2013-02-28 10:36:57 +02:00

19 lines
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C++

#ifndef _lua_int__hpp__included__
#define _lua_int__hpp__included__
#include "lua/lua.hpp"
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include "library/luabase.hpp"
extern lua_state LS;
void push_keygroup_parameters(lua_state& L, keyboard_key& p);
extern lua_render_context* lua_render_ctx;
extern controller_frame* lua_input_controllerdata;
extern bool lua_booted_flag;
extern uint64_t lua_idle_hook_time;
extern uint64_t lua_timer_hook_time;
#endif