lsnes/include/core/keymapper.hpp
Ilari Liusvaara 2308401234 Refactor joystick code
Gamepads are now remembered across emulator restarts
2013-08-02 11:50:56 +03:00

38 lines
726 B
C++

#ifndef _keymapper__hpp__included__
#define _keymapper__hpp__included__
#include <string>
#include <sstream>
#include <stdexcept>
#include <list>
#include <set>
#include <map>
#include <iostream>
#include "misc.hpp"
#include "library/keyboard.hpp"
#include "library/keymapper.hpp"
#include "library/joystick2.hpp"
/**
* Our keyboard
*/
extern keyboard lsnes_kbd;
/**
* Our key mapper.
*/
extern keyboard_mapper lsnes_mapper;
/**
* Gamepad HW.
*/
extern hw_gamepad_set lsnes_gamepads;
/**
* Initialize gamepads (need to be called before initializing joysticks).
*/
void lsnes_gamepads_init();
/**
* Deinitialize gamepads (need to be called after deinitializing joysticks).
*/
void lsnes_gamepads_deinit();
#endif