693 lines
19 KiB
C++
693 lines
19 KiB
C++
#ifndef _library__luabase__hpp__included__
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#define _library__luabase__hpp__included__
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#include <string>
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#include <stdexcept>
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#include <map>
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#include <cassert>
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#include "string.hpp"
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#include "utf8.hpp"
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extern "C"
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{
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#include <lua.h>
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}
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struct lua_function;
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/**
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* Lua state object.
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*/
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class lua_state
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{
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public:
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//Auxillary type for store-tag.
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template<typename T> struct _store_tag
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{
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T& addr;
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T val;
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_store_tag(T& a, T v) : addr(a), val(v) {}
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};
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//Auxillary type for numeric-tag.
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template<typename T> struct _numeric_tag
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{
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T val;
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_numeric_tag(T v) : val(v) {}
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};
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//Auxillary type for fnptr-tag.
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template<typename T> struct _fnptr_tag
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{
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int(*fn)(lua_state& L, T v);
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T val;
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_fnptr_tag(int (*f)(lua_state& L, T v), T v) : fn(f), val(v) {}
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};
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//Auxillary type for fn-tag.
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template<typename T> struct _fn_tag
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{
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T fn;
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_fn_tag(T f) : fn(f) {}
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};
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/**
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* Callback parameter: Don't pass any real parameter, but instead store specified value in specified
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* location.
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*
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* Parameter a: The location to store value to.
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* Parameter v: The value to store.
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* Returns: The parameter structure.
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*/
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template<typename T> static struct _store_tag<T> store_tag(T& a, T v) { return _store_tag<T>(a, v); }
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/**
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* Callback parameter: Pass numeric value.
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*
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* Parameter v: The value to pass.
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* Returns: The parameter structure.
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*/
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template<typename T> static struct _numeric_tag<T> numeric_tag(T v) { return _numeric_tag<T>(v); }
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/**
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* Callback parameter: Execute function to push more parameters.
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*
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* Parameter f: The function to execute. The return value is number of additional parameters pushed.
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* Parameter v: The value to pass to function.
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* Returns: The parameter structure.
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*/
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template<typename T> static struct _fnptr_tag<T> fnptr_tag(int (*f)(lua_state& L, T v), T v)
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{
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return _fnptr_tag<T>(f, v);
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}
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/**
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* Callback parameter: Execute function to push more parameters.
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*
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* Parameter v: The functor to execute. Passed reference to the Lua state. The return value is number of
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* additional parameters pushed.
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* Returns: The parameter structure.
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*/
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template<typename T> static struct _fn_tag<T> fn_tag(T v) { return _fn_tag<T>(v); }
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/**
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* Callback parameter: Pass boolean argument.
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*
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* Parameter v: The boolean value to pass.
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*/
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struct boolean_tag { bool val; boolean_tag(bool v) : val(v) {}};
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/**
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* Callback parameter: Pass string argument.
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*
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* Parameter v: The string value to pass.
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*/
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struct string_tag { std::string val; string_tag(const std::string& v) : val(v) {}};
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/**
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* Callback parameter: Pass nil argument.
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*/
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struct nil_tag { nil_tag() {}};
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private:
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template<typename U, typename... T> void _callback(int argc, _store_tag<U> tag, T... args)
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{
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tag.addr = tag.val;
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_callback(argc, args...);
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tag.addr = NULL;
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}
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template<typename... T> void _callback(int argc, nil_tag tag, T... args)
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{
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pushnil();
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_callback(argc + 1, args...);
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}
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template<typename... T> void _callback(int argc, boolean_tag tag, T... args)
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{
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pushboolean(tag.val);
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_callback(argc + 1, args...);
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}
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template<typename... T> void _callback(int argc, string_tag tag, T... args)
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{
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pushlstring(tag.val.c_str(), tag.val.length());
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_callback(argc + 1, args...);
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}
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template<typename U, typename... T> void _callback(int argc, _numeric_tag<U> tag, T... args)
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{
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pushnumber(tag.val);
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_callback(argc + 1, args...);
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}
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template<typename U, typename... T> void _callback(int argc, _fnptr_tag<U> tag, T... args)
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{
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int extra = tag.fn(*this, tag.val);
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_callback(argc + extra, args...);
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}
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template<typename U, typename... T> void _callback(int argc, _fn_tag<U> tag, T... args)
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{
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int extra = tag.fn(*this);
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_callback(argc + extra, args...);
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}
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void _callback(int argc)
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{
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int r = pcall(argc, 0, 0);
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if(r == LUA_ERRRUN) {
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(stringfmt() << "Error running Lua callback: " << tostring(-1)).throwex();
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pop(1);
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}
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if(r == LUA_ERRMEM) {
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(stringfmt() << "Error running Lua callback: Out of memory").throwex();
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pop(1);
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}
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if(r == LUA_ERRERR) {
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(stringfmt() << "Error running Lua callback: Double Fault???").throwex();
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pop(1);
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}
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}
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public:
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/**
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* Create a new state.
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*/
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lua_state() throw(std::bad_alloc);
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/**
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* Destroy a state.
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*/
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~lua_state() throw();
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/**
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* Get the internal state object.
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*
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* Return value: Internal state.
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*/
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lua_State* handle() { return lua_handle; }
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/**
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* Set OOM handler.
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*/
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void set_oom_handler(void (*oom)()) { oom_handler = oom ? oom : builtin_oom; }
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/**
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* Reset the state.
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*/
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void reset() throw(std::runtime_error, std::bad_alloc);
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/**
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* Deinit the state.
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*/
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void deinit() throw();
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/**
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* Register a function.
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*
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* Parameter name: The name of function.
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* Parameter fun: The function itself.
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*/
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void do_register(const std::string& name, lua_function& fun) throw(std::bad_alloc);
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/**
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* Unregister a function.
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*
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* Parameter name: The name of the function.
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*/
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void do_unregister(const std::string& name) throw();
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/**
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* Get a string argument.
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*
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* Parameter argindex: The stack index.
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* Parameter fname: The name of function to use in error messages.
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* Returns: The string.
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* Throws std::runtime_error: The specified argument is not a string.
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*/
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std::string get_string(int argindex, const std::string& fname) throw(std::runtime_error, std::bad_alloc)
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{
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if(lua_isnone(lua_handle, argindex))
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(stringfmt() << "argument #" << argindex << " to " << fname << " must be string").throwex();
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size_t len;
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const char* f = lua_tolstring(lua_handle, argindex, &len);
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if(!f)
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(stringfmt() << "argument #" << argindex << " to " << fname << " must be string").throwex();
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return std::string(f, f + len);
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}
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/**
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* Get a boolean argument.
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*
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* Parameter argindex: The stack index.
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* Parameter fname: The name of function to use in error messages.
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* Returns: The string.
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* Throws std::runtime_error: The specified argument is not a boolean.
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*/
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bool get_bool(int argindex, const std::string& fname) throw(std::runtime_error, std::bad_alloc)
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{
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if(lua_isnone(lua_handle, argindex) || !lua_isboolean(lua_handle, argindex))
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(stringfmt() << "argument #" << argindex << " to " << fname << " must be boolean").throwex();
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return (lua_toboolean(lua_handle, argindex) != 0);
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}
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/**
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* Get a mandatory numeric argument.
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*
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* Parameter argindex: The stack index.
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* Parameter fname: The name of function to use in error messages.
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* Returns: The parsed number.
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* Throws std::runtime_error: Bad type.
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*/
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template<typename T>
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T get_numeric_argument(int argindex, const std::string& fname)
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{
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if(lua_isnone(lua_handle, argindex) || !lua_isnumber(lua_handle, argindex))
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(stringfmt() << "Argunment #" << argindex << " to " << fname << " must be numeric").throwex();
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return static_cast<T>(lua_tonumber(lua_handle, argindex));
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}
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/**
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* Get a optional numeric argument.
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*
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* Parameter argindex: The stack index.
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* Parameter value: The place to store the value.
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* Parameter fname: The name of function to use in error messages.
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* Throws std::runtime_error: Bad type.
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*/
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template<typename T>
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void get_numeric_argument(unsigned argindex, T& value, const std::string& fname)
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{
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if(lua_isnoneornil(lua_handle, argindex))
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return;
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if(lua_isnone(lua_handle, argindex) || !lua_isnumber(lua_handle, argindex))
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(stringfmt() << "Argunment #" << argindex << " to " << fname << " must be numeric if "
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"present").throwex();
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value = static_cast<T>(lua_tonumber(lua_handle, argindex));
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}
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/**
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* Do a callback.
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*
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* Parameter name: The name of the callback.
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* Parameter args: Arguments to pass to the callback.
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*/
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template<typename... T>
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bool callback(const std::string& name, T... args)
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{
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getglobal(name.c_str());
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int t = type(-1);
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if(t != LUA_TFUNCTION) {
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pop(1);
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return false;
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}
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_callback(0, args...);
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return true;
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}
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/**
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* Do something just once per VM.
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*
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* Parameter key: The do-once key value.
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* Returns:
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*/
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bool do_once(void* key);
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//All kinds of Lua API functions.
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void pop(int n) { lua_pop(lua_handle, n); }
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void* newuserdata(size_t size) { return lua_newuserdata(lua_handle, size); }
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int setmetatable(int index) { return lua_setmetatable(lua_handle, index); }
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int type(int index) { return lua_type(lua_handle, index); }
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int getmetatable(int index) { return lua_getmetatable(lua_handle, index); }
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int rawequal(int index1, int index2) { return lua_rawequal(lua_handle, index1, index2); }
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void* touserdata(int index) { return lua_touserdata(lua_handle, index); }
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void pushvalue(int index) { lua_pushvalue(lua_handle, index); }
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void pushlightuserdata(void* p) { lua_pushlightuserdata(lua_handle, p); }
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void rawset(int index) { lua_rawset(lua_handle, index); }
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void pushnil() { lua_pushnil(lua_handle); }
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void pushstring(const char* s) { lua_pushstring(lua_handle, s); }
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void rawget(int index) { lua_rawget(lua_handle, index); }
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int isnil(int index) { return lua_isnil(lua_handle, index); }
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void newtable() { lua_newtable(lua_handle); }
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void pushcclosure(lua_CFunction fn, int n) { lua_pushcclosure(lua_handle, fn, n); }
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void pushcfunction(lua_CFunction fn) { lua_pushcfunction(lua_handle, fn); }
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void setfield(int index, const char* k) { lua_setfield(lua_handle, index, k); }
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void getfield(int index, const char* k) { lua_getfield(lua_handle, index, k); }
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void getglobal(const char* name) { lua_getglobal(lua_handle, name); }
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void setglobal(const char* name) { lua_setglobal(lua_handle, name); }
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void insert(int index) { lua_insert(lua_handle, index); }
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void settable(int index) { lua_settable(lua_handle, index); }
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int isnone(int index) { return lua_isnone(lua_handle, index); }
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void pushnumber(lua_Number n) { return lua_pushnumber(lua_handle, n); }
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int isnumber(int index) { return lua_isnumber(lua_handle, index); }
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int isboolean(int index) { return lua_isboolean(lua_handle, index); }
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int toboolean(int index) { return lua_toboolean(lua_handle, index); }
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const char* tolstring(int index, size_t *len) { return lua_tolstring(lua_handle, index, len); }
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int error() { return lua_error(lua_handle); }
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void pushboolean(int b) { lua_pushboolean(lua_handle, b); }
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lua_Number tonumber(int index) { return lua_tonumber(lua_handle, index); }
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void gettable(int index) { lua_gettable(lua_handle, index); }
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#if LUA_VERSION_NUM == 501
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int load(lua_Reader reader, void* data, const char* chunkname) { return lua_load(lua_handle, reader, data,
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chunkname); }
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#endif
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#if LUA_VERSION_NUM == 502
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int load(lua_Reader reader, void* data, const char* chunkname, const char* mode) { return lua_load(lua_handle,
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reader, data, chunkname, mode); }
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#endif
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const char* tostring(int index) { return lua_tostring(lua_handle, index); }
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const char* tolstring(int index, size_t& len) { return lua_tolstring(lua_handle, index, &len); }
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void pushlstring(const char* s, size_t len) { lua_pushlstring(lua_handle, s, len); }
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void pushlstring(const std::string& s) { lua_pushlstring(lua_handle, s.c_str(), s.length()); }
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void pushlstring(const char32_t* s, size_t len) { pushlstring(to_u8string(std::u32string(s, len))); }
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int pcall(int nargs, int nresults, int errfunc) { return lua_pcall(lua_handle, nargs, nresults, errfunc); }
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int next(int index) { return lua_next(lua_handle, index); }
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int isnoneornil(int index) { return lua_isnoneornil(lua_handle, index); }
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lua_Integer tointeger(int index) { return lua_tointeger(lua_handle, index); }
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void rawgeti(int index, int n) { lua_rawgeti(lua_handle, index, n); }
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private:
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static void builtin_oom();
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static void* builtin_alloc(void* user, void* old, size_t olds, size_t news);
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void (*oom_handler)();
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lua_State* lua_handle;
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std::map<std::string, lua_function*> functions;
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lua_state(lua_state&);
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lua_state& operator=(lua_state&);
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};
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/**
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* Pin of an object against Lua GC.
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*/
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template<typename T> struct lua_obj_pin
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{
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/**
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* Create a new pin.
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*
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* Parameter _state: The state to pin the object in.
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* Parameter _object: The object to pin.
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*/
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lua_obj_pin(lua_state& _state, T* _object)
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: state(_state)
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{
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state.pushlightuserdata(this);
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state.pushvalue(-2);
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state.rawset(LUA_REGISTRYINDEX);
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obj = _object;
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}
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/**
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* Delete a pin.
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*/
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~lua_obj_pin() throw()
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{
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state.pushlightuserdata(this);
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state.pushnil();
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state.rawset(LUA_REGISTRYINDEX);
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}
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/**
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* Get pointer to pinned object.
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*
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* Returns: The pinned object.
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*/
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T* object() { return obj; }
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private:
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T* obj;
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lua_state& state;
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lua_obj_pin(const lua_obj_pin&);
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lua_obj_pin& operator=(const lua_obj_pin&);
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};
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template<typename T> void* unbox_any_pin(struct lua_obj_pin<T>* pin)
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{
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return pin ? pin->object() : NULL;
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}
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/**
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* Helper class containing binding data for Lua class call.
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*/
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template<class T> struct lua_class_bind_data
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{
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/**
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* The pointer to call.
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*/
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int (T::*fn)(lua_state& state);
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/**
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* The state to call it in.
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*/
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lua_state* state;
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/**
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* The name of the method to pass.
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*/
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std::string fname;
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};
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template<class T> class lua_class;
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/**
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* Function to obtain class object for given Lua class.
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*/
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template<class T> lua_class<T>& objclass();
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/**
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* The type of Lua classes.
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*/
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template<class T> class lua_class
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{
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template<typename... U> T* _create(lua_state& state, U... args)
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{
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void* obj = state.newuserdata(sizeof(T));
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load_metatable(state);
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state.setmetatable(-2);
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T* _obj = reinterpret_cast<T*>(obj);
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new(_obj) T(args...);
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return _obj;
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}
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static int class_bind_trampoline(lua_State* LS)
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{
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lua_class_bind_data<T>* b = (lua_class_bind_data<T>*)lua_touserdata(LS, lua_upvalueindex(1));
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T* p = lua_class<T>::get(*b->state, 1, b->fname);
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return (p->*(b->fn))(*b->state);
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}
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T* _get(lua_state& state, int arg, const std::string& fname, bool optional = false)
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{
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if(state.type(arg) == LUA_TNONE || state.type(arg) == LUA_TNIL) {
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if(optional)
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return NULL;
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else
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goto badtype;
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}
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load_metatable(state);
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if(!state.getmetatable(arg))
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goto badtype;
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if(!state.rawequal(-1, -2))
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goto badtype;
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state.pop(2);
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return reinterpret_cast<T*>(state.touserdata(arg));
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badtype:
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(stringfmt() << "argument #" << arg << " to " << fname << " must be " << name).throwex();
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return NULL; //Never reached.
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}
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bool _is(lua_state& state, int arg)
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{
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if(state.type(arg) != LUA_TUSERDATA)
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return false;
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load_metatable(state);
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if(!state.getmetatable(arg)) {
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state.pop(1);
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return false;
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}
|
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bool ret = state.rawequal(-1, -2);
|
|
state.pop(2);
|
|
return ret;
|
|
}
|
|
|
|
lua_obj_pin<T>* _pin(lua_state& state, int arg, const std::string& fname)
|
|
{
|
|
T* obj = get(state, arg, fname);
|
|
state.pushvalue(arg);
|
|
return new lua_obj_pin<T>(state, obj);
|
|
}
|
|
|
|
public:
|
|
/**
|
|
* Create a new Lua class.
|
|
*
|
|
* Parameter _name: The name of the class.
|
|
*/
|
|
lua_class(const std::string& _name)
|
|
{
|
|
name = _name;
|
|
}
|
|
|
|
/**
|
|
* Create a new instance of object.
|
|
*
|
|
* Parameter state: The Lua state to create the object in.
|
|
* Parameter args: The arguments to pass to class constructor.
|
|
*/
|
|
template<typename... U> static T* create(lua_state& state, U... args)
|
|
{
|
|
return objclass<T>()._create(state, args...);
|
|
}
|
|
|
|
/**
|
|
* Bind a method to class.
|
|
*
|
|
* Parameter state: The state to do the binding in.
|
|
* Parameter keyname: The name of the method.
|
|
* Parameter fn: The method to call.
|
|
* Parameter force: If true, overwrite existing method.
|
|
*/
|
|
void bind(lua_state& state, const char* keyname, int (T::*fn)(lua_state& LS), bool force = false)
|
|
{
|
|
load_metatable(state);
|
|
state.pushstring(keyname);
|
|
state.rawget(-2);
|
|
if(!state.isnil(-1) && !force) {
|
|
state.pop(2);
|
|
return;
|
|
}
|
|
state.pop(1);
|
|
lua_class_bind_data<T>* bdata = new lua_class_bind_data<T>;
|
|
bdata->fn = fn;
|
|
bdata->fname = std::string("Method ") + keyname;
|
|
bdata->state = &state;
|
|
state.pushstring(keyname);
|
|
state.pushlightuserdata(bdata);
|
|
state.pushcclosure(class_bind_trampoline, 1);
|
|
state.rawset(-3);
|
|
state.pop(1);
|
|
}
|
|
|
|
/**
|
|
* Get a pointer to the object.
|
|
*
|
|
* Parameter state: The Lua state.
|
|
* Parameter arg: Argument index.
|
|
* Parameter fname: The name of function for error messages.
|
|
* Parameter optional: If true and argument is NIL or none, return NULL.
|
|
* Throws std::runtime_error: Wrong type.
|
|
*/
|
|
static T* get(lua_state& state, int arg, const std::string& fname, bool optional = false)
|
|
throw(std::bad_alloc, std::runtime_error)
|
|
{
|
|
return objclass<T>()._get(state, arg, fname, optional);
|
|
}
|
|
|
|
/**
|
|
* Identify if object is of this type.
|
|
*
|
|
* Parameter state: The Lua state.
|
|
* Parameter arg: Argument index.
|
|
* Returns: True if object is of specified type, false if not.
|
|
*/
|
|
static bool is(lua_state& state, int arg) throw()
|
|
{
|
|
return objclass<T>()._is(state, arg);
|
|
}
|
|
|
|
/**
|
|
* Get a pin of object against Lua GC.
|
|
*
|
|
* Parameter state: The Lua state.
|
|
* Parameter arg: Argument index.
|
|
* Parameter fname: Name of function for error message purposes.
|
|
* Throws std::runtime_error: Wrong type.
|
|
*/
|
|
static lua_obj_pin<T>* pin(lua_state& state, int arg, const std::string& fname) throw(std::bad_alloc,
|
|
std::runtime_error)
|
|
{
|
|
return objclass<T>()._pin(state, arg, fname);
|
|
}
|
|
private:
|
|
static int dogc(lua_State* LS)
|
|
{
|
|
T* obj = reinterpret_cast<T*>(lua_touserdata(LS, 1));
|
|
obj->~T();
|
|
return 0;
|
|
}
|
|
|
|
static int newindex(lua_State* LS)
|
|
{
|
|
lua_pushstring(LS, "Writing metatables of classes is not allowed");
|
|
lua_error(LS);
|
|
return 0;
|
|
}
|
|
|
|
static int index(lua_State* LS)
|
|
{
|
|
lua_getmetatable(LS, 1);
|
|
lua_pushvalue(LS, 2);
|
|
lua_rawget(LS, -2);
|
|
return 1;
|
|
}
|
|
|
|
void load_metatable(lua_state& state)
|
|
{
|
|
again:
|
|
state.pushlightuserdata(this);
|
|
state.rawget(LUA_REGISTRYINDEX);
|
|
if(state.type(-1) == LUA_TNIL) {
|
|
state.pop(1);
|
|
state.pushlightuserdata(this);
|
|
state.newtable();
|
|
state.pushvalue(-1);
|
|
state.setmetatable(-2);
|
|
state.pushstring("__gc");
|
|
state.pushcfunction(&lua_class<T>::dogc);
|
|
state.rawset(-3);
|
|
state.pushstring("__newindex");
|
|
state.pushcfunction(&lua_class<T>::newindex);
|
|
state.rawset(-3);
|
|
state.pushstring("__index");
|
|
state.pushcfunction(&lua_class<T>::index);
|
|
state.rawset(-3);
|
|
state.rawset(LUA_REGISTRYINDEX);
|
|
goto again;
|
|
}
|
|
}
|
|
std::string name;
|
|
lua_class(const lua_class<T>&);
|
|
lua_class& operator=(const lua_class<T>&);
|
|
};
|
|
|
|
#define DECLARE_LUACLASS(x, X) template<> lua_class< x >& objclass() { static lua_class< x > clazz( X ); \
|
|
return clazz; }
|
|
|
|
/**
|
|
* Function implemented in C++ exported to Lua.
|
|
*/
|
|
class lua_function
|
|
{
|
|
public:
|
|
/**
|
|
* Register function.
|
|
*/
|
|
lua_function(lua_state& state, const std::string& name) throw(std::bad_alloc);
|
|
/**
|
|
* Unregister function.
|
|
*/
|
|
virtual ~lua_function() throw();
|
|
|
|
/**
|
|
* Invoke function.
|
|
*/
|
|
virtual int invoke(lua_state& L) = 0;
|
|
protected:
|
|
std::string fname;
|
|
lua_state& state;
|
|
};
|
|
|
|
/**
|
|
* Register function pointer as lua function.
|
|
*/
|
|
class function_ptr_luafun : public lua_function
|
|
{
|
|
public:
|
|
/**
|
|
* Register.
|
|
*/
|
|
function_ptr_luafun(lua_state& state, const std::string& name,
|
|
int (*_fn)(lua_state& L, const std::string& fname))
|
|
: lua_function(state, name)
|
|
{
|
|
fn = _fn;
|
|
}
|
|
/**
|
|
* Invoke function.
|
|
*/
|
|
int invoke(lua_state& L)
|
|
{
|
|
return fn(L, fname);
|
|
}
|
|
private:
|
|
int (*fn)(lua_state& L, const std::string& fname);
|
|
};
|
|
|
|
#endif
|