lsnes/include/core/window.hpp
Ilari Liusvaara 43fe0ba283 Direct framebuffer
Allow screen to directly write into mapped framebuffer. Should be slightly
faster.
2011-11-15 05:10:12 +02:00

253 lines
5.9 KiB
C++

#ifndef _window__hpp__included__
#define _window__hpp__included__
#include "render.hpp"
#include "messagebuffer.hpp"
#include <string>
#include <map>
#include <list>
#include <stdexcept>
#define WINSTATE_NORMAL 0
#define WINSTATE_COMMAND 1
#define WINSTATE_MODAL 2
#define WINSTATE_IDENTIFY 3
class window;
/**
* Sound/Graphics init/quit functions. Sound init is called after graphics init, and vice versa for quit.
*
* These need to be implemented by the corresponding plugins.
*/
void graphics_init();
void sound_init();
void sound_quit();
void graphics_quit();
void joystick_init();
void joystick_quit();
/**
* This is a handle to graphics system. Note that creating multiple contexts produces undefined results.
*/
class window
{
public:
/**
* Window constructor.
*/
window() throw() {}
/**
* Initialize the graphics system.
*
* Implemented by generic window code.
*/
static void init();
/**
* Shut down the graphics system.
*
* Implemented by generic window code.
*/
static void quit();
/**
* Get output stream printing into message queue.
*
* Note that lines printed there should be terminated by '\n'.
*
* Implemented by the generic window code.
*
* returns: The output stream.
* throws std::bad_alloc: Not enough memory.
*/
static std::ostream& out() throw(std::bad_alloc);
/**
* Get emulator status area
*
* Implemented by the generic window code.
*
* returns: Emulator status area.
*/
static std::map<std::string, std::string>& get_emustatus() throw();
/**
* Message buffer.
*
* Implemented by the generic window code.
*/
static messagebuffer msgbuf;
/**
* Adds a messages to mesage queue to be shown.
*
* Implemented by the generic window code.
*
* parameter msg: The messages to add (split by '\n').
* throws std::bad_alloc: Not enough memory.
*/
static void message(const std::string& msg) throw(std::bad_alloc);
/**
* Displays fatal error message, quitting after the user acks it (called by fatal_error()).
*
* Needs to be implemented by the graphics plugin.
*/
static void fatal_error() throw();
/**
* Enable or disable sound.
*
* Implemented by the generic window code.
*
* parameter enable: Enable sounds if true, otherwise disable sounds.
*/
static void sound_enable(bool enable) throw();
/**
* Are sounds enabled?
*/
static bool is_sound_enabled() throw();
/**
* Set sound device.
*
* Implemented by the generic window code.
*/
static void set_sound_device(const std::string& dev) throw();
/******************************** GRAPHICS PLUGIN **********************************/
/**
* Notification when messages get updated.
*
* Needs to be implemented by the graphics plugin.
*/
static void notify_message() throw(std::bad_alloc, std::runtime_error);
/**
* Displays a modal message, not returning until the message is acknowledged. Keybindings are not available, but
* should quit be generated somehow, modal message will be closed and command callback triggered.
*
* Needs to be implemented by the graphics plugin.
*
* parameter msg: The message to show.
* parameter confirm: If true, ask for Ok/cancel type input.
* returns: If confirm is true, true if ok was chosen, false if cancel was chosen. Otherwise always false.
* throws std::bad_alloc: Not enough memory.
*/
static bool modal_message(const std::string& msg, bool confirm = false) throw(std::bad_alloc);
/**
* Displays fatal error message, quitting after the user acks it (called by fatal_error()).
*
* Needs to be implemented by the graphics plugin.
*/
static void fatal_error2() throw();
/**
* Processes inputs. If in non-modal mode (normal mode without pause), this returns quickly. Otherwise it waits
* for modal mode to exit. Also needs to call window::poll_joysticks().
*
* Needs to be implemented by the graphics plugin.
*
* throws std::bad_alloc: Not enough memory.
*/
static void poll_inputs() throw(std::bad_alloc);
/**
* Enable/Disable pause mode.
*
* Needs to be implemented by the graphics plugin.
*
* parameter enable: Enable pause if true, disable otherwise.
*/
static void paused(bool enable) throw();
/**
* Wait specified number of microseconds (polling for input).
*
* Needs to be implemented by the graphics plugin.
*
* parameter usec: Number of us to wait.
* throws std::bad_alloc: Not enough memory.
*/
static void wait_usec(uint64_t usec) throw(std::bad_alloc);
/**
* Cancel pending wait_usec, making it return now.
*
* Needs to be implemented by the graphics plugin.
*/
static void cancel_wait() throw();
/******************************** SOUND PLUGIN **********************************/
/**
* Enable or disable sound.
*
* Needs to be implemented by the sound plugin.
*
* parameter enable: Enable sounds if true, otherwise disable sounds.
*/
static void _sound_enable(bool enable) throw();
/**
* Input audio sample (at specified rate).
*
* Needs to be implemented by the sound plugin.
*
* parameter left: Left sample.
* parameter right: Right sample.
*/
static void play_audio_sample(uint16_t left, uint16_t right) throw();
/**
* Has the sound system been successfully initialized?
*
* Needs to be implemented by the sound plugin.
*/
static bool sound_initialized();
/**
* Set sound device.
*
* Needs to be implemented by the sound plugin.
*/
static void _set_sound_device(const std::string& dev);
/**
* Get current sound device.
*
* Needs to be implemented by the sound plugin.
*/
static std::string get_current_sound_device();
/**
* Get available sound devices.
*
* Needs to be implemented by the sound plugin.
*/
static std::map<std::string, std::string> get_sound_devices();
/******************************** JOYSTICK PLUGIN **********************************/
/**
* Poll joysticks.
*
* Needs to be implemented by the joystick plugin.
*/
static void poll_joysticks();
private:
window(const window&);
window& operator==(const window&);
};
/**
* Names of plugins.
*/
extern const char* sound_plugin_name;
extern const char* graphics_plugin_name;
extern const char* joystick_plugin_name;
#endif