ca63bd5bea
This is still very incomplete. More features later.
194 lines
5.1 KiB
C++
194 lines
5.1 KiB
C++
#ifndef _controllerframe__hpp__included__
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#define _controllerframe__hpp__included__
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#include <cstring>
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#include <climits>
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#include <cstdio>
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#include <cstdlib>
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#include <cstdio>
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#include <cstdint>
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#include <sstream>
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#include <iomanip>
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#include <iostream>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <map>
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#include <list>
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#include "library/controller-data.hpp"
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/**
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* Analog indices.
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*/
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#define MAX_ANALOG 3
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/**
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* Controllers state.
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*/
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class controller_state
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{
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public:
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/**
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* Constructor.
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*/
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controller_state() throw();
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/**
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* Convert lcid (Logical Controller ID) into pcid (Physical Controler ID).
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*
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* Parameter lcid: The logical controller ID.
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* Return: The physical controller ID, or <-1, -1> if no such controller exists.
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*/
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std::pair<int, int> lcid_to_pcid(unsigned lcid) throw();
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/**
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* Lookup (port,controller) pair corresponding to given legacy pcid.
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*
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* Parameter pcid: The legacy pcid.
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* Returns: The controller index, or <-1, -1> if no such thing exists.
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* Note: Even if this does return a valid index, it still may not exist.
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*/
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std::pair<int, int> legacy_pcid_to_pair(unsigned pcid) throw();
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/**
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* Is given pcid present?
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Returns: True if present, false if not.
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*/
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bool pcid_present(unsigned port, unsigned controller) throw();
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/**
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* Set types of ports.
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*
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* Parameter ptype: The new types for ports.
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* Throws std::runtime_error: Illegal port type.
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*/
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void set_ports(const port_type_set& ptype) throw(std::runtime_error);
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/**
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* Get status of current controls (with autohold/autofire factored in).
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*
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* Parameter framenum: Number of current frame (for evaluating autofire).
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* Returns: The current controls.
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*/
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controller_frame get(uint64_t framenum) throw();
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/**
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* Commit given controls (autohold/autofire is factored in).
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*
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* Parameter framenum: Number of current frame (for evaluating autofire).
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* Returns: The committed controls.
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*/
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controller_frame commit(uint64_t framenum) throw();
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/**
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* Commit given controls (autohold/autofire is ignored).
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*
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* Parameter controls: The controls to commit
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* Returns: The committed controls.
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*/
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controller_frame commit(controller_frame controls) throw();
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/**
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* Get status of committed controls.
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* Returns: The committed controls.
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*/
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controller_frame get_committed() throw();
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/**
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* Get blank frame.
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*/
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controller_frame get_blank() throw();
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/**
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* Send analog input to given controller.
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*
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* Parameter port: The port to send input to.
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* Parameter controller: The controller to send input to.
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* Parameter control: The control to send.
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* Parameter x: The coordinate to send.
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*/
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void analog(unsigned port, unsigned controller, unsigned control, short x) throw();
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/**
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* Manipulate autohold.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to manipulate.
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* Parameter newstate: The new state for autohold.
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*/
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void autohold2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw();
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/**
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* Query autohold.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to query.
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* Returns: The state of autohold.
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*/
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bool autohold2(unsigned port, unsigned controller, unsigned pbid) throw();
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/**
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* Reset all frame holds.
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*/
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void reset_framehold() throw();
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/**
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* Manipulate hold for frame.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to manipulate.
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* Parameter newstate: The new state for framehold.
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*/
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void framehold2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw();
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/**
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* Query hold for frame.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to query.
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* Returns: The state of framehold.
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*/
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bool framehold2(unsigned port, unsigned controller, unsigned pbid) throw();
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/**
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* Manipulate button.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to manipulate.
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* Parameter newstate: The new state for button.
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*/
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void button2(unsigned port, unsigned controller, unsigned pbid, bool newstate) throw();
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/**
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* Query button.
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*
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* Parameter port: The port.
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* Parameter controller: The controller.
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* Parameter pbid: The physical button ID to query.
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* Returns: The state of button.
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*/
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bool button2(unsigned port, unsigned controller, unsigned pbid) throw();
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/**
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* Set autofire pattern.
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*
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* Parameter pattern: The new pattern.
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* Throws std::bad_alloc: Not enough memory.
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*/
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void autofire(std::vector<controller_frame> pattern) throw(std::bad_alloc);
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/**
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* TODO: Document.
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*/
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bool is_present(unsigned port, unsigned controller) throw();
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private:
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const port_type_set* types;
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controller_frame _input;
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controller_frame _autohold;
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controller_frame _framehold;
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controller_frame _committed;
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std::vector<controller_frame> _autofire;
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};
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/**
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* Generic port controller name function.
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*/
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template<unsigned controllers, const char** name>
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inline const char* generic_controller_name(unsigned controller)
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{
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if(controller >= controllers)
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return NULL;
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return *name;
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}
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#endif
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