14a0862342
This should fix crashes on startup on Win32
33 lines
1 KiB
C++
33 lines
1 KiB
C++
#ifndef _lua_int__hpp__included__
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#define _lua_int__hpp__included__
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#include "lua/lua.hpp"
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include "library/lua-base.hpp"
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#include "library/lua-class.hpp"
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#include "library/lua-function.hpp"
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#include "library/lua-params.hpp"
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#include "library/lua-framebuffer.hpp"
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extern lua::function_group lua_func_bit;
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extern lua::function_group lua_func_misc;
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extern lua::function_group lua_func_load;
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extern lua::function_group lua_func_zip;
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extern lua::class_group lua_class_callback;
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extern lua::class_group lua_class_gui;
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extern lua::class_group lua_class_bind;
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extern lua::class_group lua_class_pure;
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extern lua::class_group lua_class_movie;
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extern lua::class_group lua_class_memory;
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extern lua::class_group lua_class_fileio;
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void push_keygroup_parameters(lua::state& L, keyboard::key& p);
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void lua_renderq_run(lua::render_context* ctx, void* synchronous_paint_ctx);
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uint64_t lua_get_vmabase(const std::string& vma);
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uint64_t lua_get_read_address(lua::parameters& P);
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#endif
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