29 lines
879 B
C++
29 lines
879 B
C++
#ifndef _lua_int__hpp__included__
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#define _lua_int__hpp__included__
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#include "lua/lua.hpp"
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include "library/lua-base.hpp"
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#include "library/lua-framebuffer.hpp"
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extern lua::state lsnes_lua_state;
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extern lua::function_group lua_func_bit;
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extern lua::function_group lua_func_misc;
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extern lua::function_group lua_func_callback;
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extern lua::function_group lua_func_load;
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extern lua::function_group lua_func_zip;
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void push_keygroup_parameters(lua::state& L, keyboard::key& p);
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extern lua_render_context* lua_render_ctx;
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extern controller_frame* lua_input_controllerdata;
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extern bool* lua_kill_frame;
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extern bool lua_booted_flag;
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extern uint64_t lua_idle_hook_time;
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extern uint64_t lua_timer_hook_time;
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extern void* synchronous_paint_ctx;
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void lua_renderq_run(lua_render_context* ctx, void* synchronous_paint_ctx);
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#endif
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