lsnes/include/library/framebuffer-font2.hpp
2013-12-19 07:34:00 +02:00

41 lines
1.1 KiB
C++

#ifndef _library__framebuffer_font2__hpp__included__
#define _library__framebuffer_font2__hpp__included__
#include <vector>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <stdexcept>
#include <map>
#include "framebuffer.hpp"
namespace framebuffer
{
struct font2
{
public:
struct glyph
{
glyph();
glyph(std::istream& s);
unsigned width;
unsigned height;
unsigned stride;
std::vector<uint32_t> fglyph; //Bitpacked, element breaks between rows.
void render(fb<false>& fb, int32_t x, int32_t y, color fg, color bg, color hl) const;
void render(fb<true>& fb, int32_t x, int32_t y, color fg, color bg, color hl) const;
};
font2();
font2(const std::string& file);
font2(struct font& bfont);
void add(const std::u32string& key, const glyph& fglyph) throw(std::bad_alloc);
std::u32string best_ligature_match(const std::u32string& codepoints, size_t start) const
throw(std::bad_alloc);
const glyph& lookup_glyph(const std::u32string& key) const throw();
unsigned get_rowadvance() const throw() { return rowadvance; }
private:
std::map<std::u32string, glyph> glyphs;
unsigned rowadvance;
};
}
#endif