lsnes/include/core/dispatch.hpp
2012-06-20 17:40:27 +03:00

430 lines
12 KiB
C++

#ifndef _dispatch__hpp__included__
#define _dispatch__hpp__included__
#include "core/keymapper.hpp"
#include "library/framebuffer.hpp"
#include <cstdint>
#include <string>
#include <stdexcept>
#include <set>
#include <map>
/**
* Video data region is NTSC.
*/
#define VIDEO_REGION_NTSC 0
/**
* Video data region is PAL.
*/
#define VIDEO_REGION_PAL 1
/**
* Information about run.
*/
struct gameinfo_struct
{
public:
/**
* Construct game info.
*/
gameinfo_struct() throw(std::bad_alloc);
/**
* Game name.
*/
std::string gamename;
/**
* Run length in seconds.
*/
double length;
/**
* Rerecord count (base 10 ASCII)
*/
std::string rerecords;
/**
* Authors. The first components are real names, the second components are nicknames. Either (but not both) may be
* blank.
*/
std::vector<std::pair<std::string, std::string>> authors;
/**
* Format human-redable representation of the length.
*
* Parameter digits: Number of sub-second digits to use.
* Returns: The time formated.
* Throws std::bad_alloc: Not enough memory.
*/
std::string get_readable_time(unsigned digits) const throw(std::bad_alloc);
/**
* Get number of authors.
*
* Returns: Number of authors.
*/
size_t get_author_count() const throw();
/**
* Get short name of author (nickname if present, otherwise full name).
*
* Parameter idx: Index of author (0-based).
* Returns: The short name.
* Throws std::bad_alloc: Not enough memory.
*/
std::string get_author_short(size_t idx) const throw(std::bad_alloc);
/**
* Get rerecord count as a number. If rerecord count is too high, returns the maximum representatible count.
*
* Returns: The rerecord count.
*/
uint64_t get_rerecords() const throw();
};
/**
* Information dispatch.
*
* This class handles dispatching information between the components of the emulator.
*
* Each kind of information has virtual method on_foo() which can be overridden to handle events of that type, and
* static method do_foo(), which calls on_foo on all known objects.
*
* The information is delivered to each instance of this class.
*/
class information_dispatch
{
public:
/**
* Create new object to receive information dispatch events.
*
* Parameter name: The name for the object.
* Throws std::bad_alloc: Not enough memory.
*/
information_dispatch(const std::string& name) throw(std::bad_alloc);
/**
* Destroy object.
*/
~information_dispatch() throw();
/**
* Window close event received (this is not emulator close!)
*
* The default handler does nothing.
*/
virtual void on_close();
/**
* Call all on_close() handlers.
*/
static void do_close() throw();
/**
* Sound mute/unmute status might have been changed.
*
* The default handler does nothing.
*
* Parameter unmuted: If true, the sound is now enabled. If false, the sound is now disabled.
*/
virtual void on_sound_unmute(bool unmuted);
/**
* Call all on_sound_unmute() handlers.
*/
static void do_sound_unmute(bool unmuted) throw();
/**
* Sound device might have been changed.
*
* The default handler does nothing.
*
* Parameter dev: The device name sound is now playing (if enabled) from.
*/
virtual void on_sound_change(const std::string& dev);
/**
* Call all on_sound_change() handlers.
*/
static void do_sound_change(const std::string& dev) throw();
/**
* Emulator mode might have been changed.
*
* The default handler does nothing.
*
* Parameter readonly: True if readonly mode is now active, false if now in readwrite mode.
*/
virtual void on_mode_change(bool readonly);
/**
* Call all on_mode_change() handlers.
*/
static void do_mode_change(bool readonly) throw();
/**
* Autohold on button might have been changed.
*
* The default handler does nothing.
*
* Parameter pid: The physical ID of controller (0-7).
* Parameter ctrlnum: Physical control number (0-15).
* Parameter newstate: True if autohold is now active, false if autohold is now inactive.
*/
virtual void on_autohold_update(unsigned pid, unsigned ctrlnum, bool newstate);
/**
* Call all on_autohold_update() handlers.
*/
static void do_autohold_update(unsigned pid, unsigned ctrlnum, bool newstate) throw();
/**
* Controller configuration may have been changed.
*
* The default handler does nothing.
*/
virtual void on_autohold_reconfigure();
/**
* Call all on_autohold_reconfigure() handlers.
*/
static void do_autohold_reconfigure() throw();
/**
* A setting may have changed.
*
* The default handler does nothing.
*
* Parameter setting: The setting that has possibly changed.
* Parameter value: The new value for the setting.
*/
virtual void on_setting_change(const std::string& setting, const std::string& value);
/**
* Call all on_setting_change() handlers.
*/
static void do_setting_change(const std::string& setting, const std::string& value) throw();
/**
* A setting has been cleared (but it might have been cleared already).
*
* The default handler does nothing.
*
* Parameter setting: The setting that is now clear.
*/
virtual void on_setting_clear(const std::string& setting);
/**
* Call all on_setting_clear() handlers
*/
static void do_setting_clear(const std::string& setting) throw();
/**
* A raw frame has been received.
*
* The default handler does nothing.
*
* Parameter raw: The raw frame data. 512*512 element array.
* Parameter hires: True if in hires mode (512 wide), false if not (256-wide).
* Parameter interlaced: True if in interlaced mode (448/478 high), false if not (224/239 high).
* Parameter overscan: True if overscan is active, false if not.
* Parameter region: One of VIDEO_REGION_* contstants, giving the region this frame is from.
*/
virtual void on_raw_frame(const uint32_t* raw, bool hires, bool interlaced, bool overscan, unsigned region);
/**
* Call all on_raw_frame() handlers.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*/
static void do_raw_frame(const uint32_t* raw, bool hires, bool interlaced, bool overscan, unsigned region)
throw();
/**
* A frame has been received.
*
* The default handler does nothing.
*
* Parameter _frame: The frame object.
* Parameter fps_n: Numerator of current video fps.
* Parameter fps_d: Denominator of current video fps.
*/
virtual void on_frame(struct framebuffer_raw& _frame, uint32_t fps_n, uint32_t fps_d);
/**
* Call all on_frame() handlers.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*/
static void do_frame(struct framebuffer_raw& _frame, uint32_t fps_n, uint32_t fps_d) throw();
/**
* A sample has been received.
*
* The default handler does nothing.
*
* Parameter l: The left channel sample (16 bit signed).
* Parameter r: The right channel sample (16 bit signed).
*/
virtual void on_sample(short l, short r);
/**
* Call all on_sample() handlers.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*/
static void do_sample(short l, short r) throw();
/**
* Dump is ending.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*
* The default handler does nothing.
*/
virtual void on_dump_end();
/**
* Call all on_dump_end() handlers.
*/
static void do_dump_end() throw();
/**
* Sound sampling rate is changing
*
* The default handler prints warning if dumper flag is set.
*
* Parameter rate_n: Numerator of the new sampling rate in Hz.
* Parameter rate_d: Denominator of the new sampling rate in Hz.
*/
virtual void on_sound_rate(uint32_t rate_n, uint32_t rate_d);
/**
* Call all on_sound_rate() methods and save the parameters.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*/
static void do_sound_rate(uint32_t rate_n, uint32_t rate_d) throw();
/**
* Get the sound rate most recently set by on_sound_rate().
*
* Returns: The first component is the numerator, the second is the denominator.
*/
static std::pair<uint32_t, uint32_t> get_sound_rate() throw();
/**
* Game information is changing.
*
* The default handler does nothing.
*
* Parameter gi: The new game info.
*/
virtual void on_gameinfo(const struct gameinfo_struct& gi);
/**
* Call all on_gameinfo() handlers and save the gameinfo.
*/
static void do_gameinfo(const struct gameinfo_struct& gi) throw();
/**
* Get the gameinfo most recently set by do_gameinfo().
*
* Returns: The gameinfo.
*/
static const struct gameinfo_struct& get_gameinfo() throw();
/**
* Return the dumper flag for this dispatch target.
*
* The default implementation returns false.
*
* If dumper flag is set:
* - on_sound_rate() default handler prints a warning.
* - All dumping related do_* functions triggers calls to to on_new_dumper() on all handlers the next time they
* are called.
* - Destroying the handler triggers calls to on_destroy_dumper() on all handlers (if on_new_dumper() has been
* called).
*/
virtual bool get_dumper_flag() throw();
/**
* Notify that a new dumper is joining.
*
* Parameter dumper: The name of the dumper object.
*/
virtual void on_new_dumper(const std::string& dumper);
/**
* Notify that a dumper is leaving.
*
* Parameter dumper: The name of the dumper object.
*/
virtual void on_destroy_dumper(const std::string& dumper);
/**
* Get number of active dumpers.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*
* Returns: The dumper count.
*/
static unsigned get_dumper_count() throw();
/**
* Get set of active dumpers.
*
* Calls on_new_dumper() on dumpers that had that not yet called.
*
* Returns: The set of dumper names.
* Throws std::bad_alloc: Not enough memory.
*/
static std::set<std::string> get_dumpers() throw(std::bad_alloc);
/**
* (Pseudo-)key has been pressed or released.
*
* Parameter modifiers: The modifier set currently active.
* Parameter keygroup: The key group the (pseudo-)key is from.
* Parameter subkey: Subkey index within the key group.
* Parameter polarity: True if key is being pressed, false if being released.
* Parameter name: Name of the key being pressed/released.
*/
virtual void on_key_event(const modifier_set& modifiers, keygroup& keygroup, unsigned subkey,
bool polarity, const std::string& name);
/**
* Call on_key_event() for all event handlers (or just one if keys are being grabbed).
*/
static void do_key_event(const modifier_set& modifiers, keygroup& keygroup, unsigned subkey,
bool polarity, const std::string& name) throw();
/**
* Grab all key events.
*
* While key events are grabbed, do_key_event() only calls on_key_event() for the grabbing object.
*/
void grab_keys() throw();
/**
* Ungrab all key events.
*
* While key events are grabbed, do_key_event() only calls on_key_event() for the grabbing object.
*/
void ungrab_keys() throw();
/**
* Get name of target.
*/
const std::string& get_name() throw();
/**
* Render buffer needs to be (possibly) resized, so that graphics plugin can update the mappings.
*
* Default implementation does nothing.
*
* parameter scr: The render buffer object.
*/
virtual void on_set_screen(framebuffer<false>& scr);
/**
* Call on_set_screen on all objects.
*/
static void do_set_screen(framebuffer<false>& scr) throw();
/**
* Notify that new frame is available.
*
* Default implementation does nothing.
*/
virtual void on_screen_update();
/**
* Call on_screen_update() in all objects.
*/
static void do_screen_update() throw();
/**
* Notify that status buffer has been updated.
*
* Default implementation does nothing.
*/
virtual void on_status_update();
/**
* Call on_status_update() in all objects.
*/
static void do_status_update() throw();
/**
* Notify that some dumper has attached, deattached, popped into existence or disappeared.
*
* Default implementation does nothing.
*/
virtual void on_dumper_update();
/**
* Call on_dumper_update on on all objects.
*/
static void do_dumper_update() throw();
protected:
/**
* Call to indicate this target is interested in sound sample data.
*/
void enable_send_sound() throw(std::bad_alloc);
private:
static void update_dumpers(bool nocalls = false) throw();
bool known_if_dumper;
bool marked_as_dumper;
std::string target_name;
bool notified_as_dumper;
bool grabbing_keys;
};
#endif