lsnes/include/lua/bitmap.hpp
Ilari Liusvaara 5661c7ca59 Save bitmaps as PNG
Also:
- Refactor PNG code to have PNG writing support
- Add functions to dump SNES sprites and palettes
2013-10-28 21:15:08 +02:00

56 lines
1.1 KiB
C++

#ifndef _lua__bitmap__hpp__included__
#define _lua__bitmap__hpp__included__
#include <vector>
#include <string>
#include <cstdint>
#include "core/window.hpp"
#include "library/luabase.hpp"
#include "library/framebuffer.hpp"
#include "library/threadtypes.hpp"
#include "library/string.hpp"
struct lua_palette
{
std::vector<premultiplied_color> colors;
lua_palette(lua_state& L);
~lua_palette();
mutex_class palette_mutex;
std::string print();
};
struct lua_bitmap
{
lua_bitmap(lua_state& L, uint32_t w, uint32_t h);
~lua_bitmap();
size_t width;
size_t height;
std::vector<uint16_t> pixels;
std::vector<char> save_png(const lua_palette& pal) const;
std::string print();
};
struct lua_dbitmap
{
lua_dbitmap(lua_state& L, uint32_t w, uint32_t h);
~lua_dbitmap();
size_t width;
size_t height;
std::vector<premultiplied_color> pixels;
std::vector<char> save_png() const;
std::string print();
};
struct lua_loaded_bitmap
{
size_t w;
size_t h;
bool d;
std::vector<int64_t> bitmap;
std::vector<int64_t> palette;
static struct lua_loaded_bitmap load(std::istream& stream);
static struct lua_loaded_bitmap load(const std::string& name);
};
#endif